• RPCS3 - Huge Rendering Improvements
    26 replies, posted
There was a video posted here just two weeks ago, but since then some new improvements fixed many, many games. https://www.youtube.com/watch?v=He2VAVXrFS8
They might've improved Unreal Engine 3 games enough to make a lot of them playable, but no amount of emulation progress will made Ride to Hell: Retribution playable.
Can't wait until MGS4 works, 5 works though: https://files.facepunch.com/forum/upload/441/fbe6d18f-a841-4d18-ba63-8a9a9300a1d5/rcps3.PNG
Is it worth looking into this just to play RDR?
Not yet. Rendering is pretty good, but performance is very bad, 5-10 FPS most of the time.
Drakengard 3 being at a stable framerate is something I am looking forward to, On the PS3 it's nigh unplayable at points
Anybody played Demon's Souls lately? It runs but I get really bad looping shit with the audio.
How does Skate 3 run
It's amazing the amount of progress they're making with this.
First we gotta make it to the main menu in MGS4
It runs okay occasionally, but nowhere near stable enough to be playable really. So far still preferring to just play it on a physical ps3.
It happens on the real deal if you get slowdowns. Had it happen one or twice for me on a CFW'd ps3.
Damn, I remember playing a few games on the PCSX2 a while ago thinking "PS2 emulation is finally a feasible concept - I can play through a game from start to finish with little to no issues, shame it'll take at least another 10 years for new-gen consoles to be emulated". And here we are, just around 10 years later. Awesome stuff!
Really makes me regret selling my more expensive titles. It's amazing how much they've accomplished, but see me when I can emulate MGS4.
I heard YouTube emulates MGS4 very well.
Can't emulate it higher than it's native res tho
WiiU emulation has been around for a few years now, but there are rumors that those CEMU guys use stolen SDK code. Not to mention the shade thrown around by not having it open source.
which wasn't even 720p
1024x576 IIRC Amazing how decent MGSV looks on PS3 considering how we thought MGS4 had incredible graphics when it came out.
Bonus ducks when you realize that plastic potato had a whopping 256mb of ram + 256mb of dedicated video ram for titles to work with. If only it was possible to bring that sweet sweet optimization to pc.
The real reason we need MGS4 emulated is so that we can, for the first time ever, record the cutscenes running at a solid 30fps. Cutscenes dipping to 15 or 20 is really goddamn jarring and every recording exhibits those frame dips.
Unless they can emulate hardware upgrades I can't really see it happening. The PS2 emulator lets you overclock it a bit and Shadow of the Colossus still runs at ~10 FPS or whatever the norm is.
There are some games on PS3 that have an unlocked framerate(Bionic Commando Rearmed games and Prince Of Persia Classic for example) and with RPCS3 those can run at over 100 FPS "natively" with no hacks and without speeding up. I highly doubt those games run like that on original console.
Maybe the PS3 was already capable of running those games above 100fps? I'm no emulator engineer, so I'm likely wrong. I'd also like to play MGS4.
I'm mainly interested in games I never got to play like the Yakuza series. But RDR is still high on the list.
MGS4 has a framerate cap of 60fps, and you can actually achieve that by staring at walls in enclosed spaces (lmao). MGS4 runs independent of its framerate so you can add CPU cycles and increase performance. At least, you can in PCSX2 for a lot of games that run at 30 or lower.
It depends on the emulation approach I believe. Microsoft went with the "convert PowerPC game executable to x86-64 beforehand" approach for the Xbox 360 emu on Xbox One, also known as dynamic recompilation, and the games usually run better than on the original hardware as a result. Games like Halo Reach, Gears of War, and Red Dead Redemption are best played on the Xbox One, because they stay closer to the FPS cap more often and have forced V-Sync. The only thing that is really actually emulated in the traditional sense is simply the kernel/dashboard and sections of the executable that didn't work be done with this method. It runs better than the original hardware because it is essentially like a natively running Xbox One game. They distribute the converted binaries, which is why you HAVE to redownload the game when you pop a 360 disc into your Xbox One. I think they are taking a similar approach with RPCS3, except it converts it the moment you load the PS3 executable into the emulator as opposed to distributing x86-64 binaries for every game, but the result should be similar. If your system is powerful enough, I can't imagine you'd run into any slowdown, because the game is basically like a native PC game and will run as fast as your hardware permits. I could be wrong, everyone feel free to correct me on any of this. I've learned all this from research I've made, and I could be wrong.
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