• Black Mesa new Jeep problem.
    6 replies, posted
So I got a bit of an issue. So for a while, i've always wanted to create a driveable Jeep from Black Mesa's BBMIP 3.0 update. I thought "easy enough, just get the models, rig them to an already existing skeleton for an old jeep addon and go from there." I expected a semi-working vehicle (at least a vehicle that looks somewhat like the jeep and drives correctly). That is not what I got. https://files.facepunch.com/forum/upload/113109/16862e6e-4be4-4af4-b09b-4dbdcd7ef205/20180325192037_1.jpg The model is an effect and does not drive. Heres what I used for the decompiled model files: QC File: Vehicle Base SMD Ref: Black Mesa BBMIP 3.0 model (rigged and weight painted to the vehicle skeleton i used) Phys SMD: Black Mesa's BBMIP 3.0 physics model (rigged as well) Anims: Vehicle Base I have no idea what im doing wrong. Notes: For the vehicle base and skeleton, its the jeep model in this: https://steamcommunity.com/sharedfiles/filedetails/?id=137760037 For the Black Mesa models and textures, I just took them out of Black Mesa retail.
If it is an effect then it probably lacks collision models
Do you mean the _physics.smd? If thats or the .phy file in the compiled model? If it's the .phy file. I didn't get one out of Crowbar.
I asked if it has a collision model, this can be checked in hlmv.exe. If the model doesn't have a phy file then it doesn't have a collision model, in which case you need to give it one
How do I give it a phy file? do I copy it from the base vehicle I used or do I have to create one myself?
Apparently just using the original file could work: PHY
So I put the phy file in and the collisions worked correctly. However the model is still stretched and everywhere. ( and when I try to spawn it as a vehicle it just goes ballistic ). If you need any files or anything just ask.
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