• Serious problem with hammer
    5 replies, posted
I have been frustrated with this for the last 5 hours, trying over and over again to fix it. For some strange reason, there is a back clipping plane that is blocking the rest of the view for my map. I have gone over and tried deleting random things just to get it fixed, but nothing every seemed to work. Here is a video of my issue: https://youtu.be/4lDrLNGr0pY I seriously need this fixed, and I've been working on this map for a while now. Why is the back of the skybox closed in so close??? This doesn't make any sense. Here is the compile log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.vmf" Failed to load keyvalues file cfg/mount.cfg! Valve Software - vbsp.exe (Feb 19 2018) 16 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/grieftestfix/de_nuke/nukblenddirtgrass_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 280 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials:    skybox/italy*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials:    skybox/italy*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (273773 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 365 texinfos to 269 Reduced 47 texdatas to 42 (1184 bytes to 1067) Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix" Valve Software - vvis.exe (Feb 19 2018) Failed to load keyvalues file cfg/mount.cfg! fastvis = true 16 threads reading c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.bsp reading c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.prt  516 portalclusters 1519 numportals BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 10523 visible clusters (8.88%) Total clusters visible: 118509 Average clusters visible: 229 Building PAS... Average clusters audible: 397 visdatasize:63971  compressed from 74304 writing c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix" Failed to load keyvalues file cfg/mount.cfg! Valve Software - vrad.exe SSE (Feb 19 2018)       Valve Radiosity Simulator      16 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.bsp Setting up ray-trace acceleration structure... Done (0.54 seconds) 3251 faces 2 degenerate faces 464196 square feet [66844344.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 3249 patches before subdivision 12795 patches after subdivision 12 direct lights BuildFacelights:     0...1...2. WARNING: Too many light styles on a face at (-51.594193, -2653.644775, 1189.180054) WARNING: Too many light styles on a face at (-69.482552, -2653.249268, 1189.180054) WARNING: Too many light styles on a face at (5.036999, -2653.249268, 1189.180054) WARNING: Too many light styles on a face at (-51.594769, -2624.355225, 1189.180054) WARNING: Too many light styles on a face at (-24.666496, -2653.640625, 1189.180054) WARNING: Too many light styles on a face at (-24.666504, -2624.355469, 1189.180054) WARNING: Too many light styles on a face at (5.037003, -2624.745117, 1189.180054) WARNING: Too many light styles on a face at (-70.110237, -2639.001465, 1189.180054) WARNING: Too many light styles on a face at (-51.596638, -2638.996582, 1189.180054) WARNING: Too many light styles on a face at (-69.482552, -2624.750977, 1189.180054) WARNING: Too many light styles on a face at (-24.331055, -2639.008545, 1189.180054) WARNING: Too many light styles on a face at (5.519896, -2638.997070, 1189.180054) WARNING: Too many light styles on a face at (-30.778496, -2624.750732, 1189.180054) WARNING: Too many light styles on a face at (-30.778500, -2653.249268, 1189.180054) WARNING: Too many light styles on a face at (-31.223755, -2638.999756, 1189.180054) WARNING: Too many light styles on a face at (-24.666496, -2629.936035, 1188.146362) WARNING: Too many light styles on a face at (-51.594547, -2629.936035, 1188.146362) WARNING: Too many light styles on a face at (-51.594551, -2648.063965, 1188.146362) WARNING: Too many light styles on a face at (-24.666496, -2648.055664, 1188.141479) WARNING: Too many light styles on a face at (-51.595078, -2629.052734, 1188.136963) WARNING: Too many light styles on a face at (-51.596092, -2648.938965, 1188.141968) WARNING: Too many light styles on a face at (-24.517937, -2648.980225, 1188.080444) WARNING: Too many light styles on a face at (-24.517216, -2629.019531, 1188.079956) ..3...4... WARNING: Too many light styles on a face at (4.500000, -2627.500000, 1185.000000) 5. WARNING: Too many light styles on a face at (193.000000, -2657.000000, 1216.175049) WARNING: Too many light styles on a face at (193.000000, -2621.000000, 1216.174927) ..6. WARNING: Too many light styles on a face at (-123.000000, -2662.370117, 1185.000000) WARNING: Too many light styles on a face at (-136.000000, -2627.369873, 1185.000000) WARNING: Too many light styles on a face at (-407.500000, -2627.000000, 1185.000000) WARNING: Too many light styles on a face at (-123.000000, -2619.370117, 1185.000000) WARNING: Too many light styles on a face at (-190.500000, -2627.000000, 1185.000000) WARNING: Too many light styles on a face at (-233.500000, -2627.000000, 1185.000000) . WARNING: Too many light styles on a face at (-3.000000, -2621.000000, 1256.000000) WARNING: Too many light styles on a face at (-3.000000, -2657.000000, 1256.000000) WARNING: Too many light styles on a face at (-11.333332, -2656.739990, 1188.023804) WARNING: Too many light styles on a face at (-11.333327, -2620.739990, 1188.023804) WARNING: Too many light styles on a face at (-136.000000, -2656.739990, 1256.000000) WARNING: Too many light styles on a face at (-136.000000, -2620.739990, 1256.000000) WARNING: Too many light styles on a face at (-407.000000, -2670.869873, 1192.000000) .7 WARNING: Too many light styles on a face at (-31.778690, -2648.280029, 1191.035034) WARNING: Too many light styles on a face at (-31.778702, -2651.655029, 1193.000000) WARNING: Too many light styles on a face at (-31.778702, -2654.824951, 1193.000000) ...8...9...10 (0) BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (4) transfers 403651, max 423 transfer lists:   3.1 megs GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(4692, 2730, 448) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(1241, 343, 20) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(458, 68, 1) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(195, 17, 0) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(86, 5, 0) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(38, 1, 0) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(17, 0, 0) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(8, 0, 0) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(4, 0, 0) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(2, 0, 0) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0059 sec> FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (6) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3) Writing leaf ambient...done Ready to Finish Object names       Objects/Maxobjs  Memory / Maxmem  Fullness  ------------       ---------------  ---------------  --------  models                  36/1024         1728/49152    ( 3.5%)  brushes                675/8192         8100/98304    ( 8.2%)  brushsides            7836/65536       62688/524288   (12.0%)  planes               10528/65536      210560/1310720  (16.1%)  vertexes              4998/65536       59976/786432   ( 7.6%)  nodes                 1802/65536       57664/2097152  ( 2.7%)  texinfos               269/12288       19368/884736   ( 2.2%)  texdata                 42/2048         1344/65536    ( 2.1%)  dispinfos                0/0               0/0        ( 0.0%)  disp_verts               0/0               0/0        ( 0.0%)  disp_tris                0/0               0/0        ( 0.0%)  disp_lmsamples           0/0               0/0        ( 0.0%)  faces                 3251/65536      182056/3670016  ( 5.0%)  hdr faces                0/65536           0/3670016  ( 0.0%)  origfaces             2471/65536      138376/3670016  ( 3.8%)  leaves                1839/65536       58848/2097152  ( 2.8%)  leaffaces             3811/65536        7622/131072   ( 5.8%)  leafbrushes           1216/65536        2432/131072   ( 1.9%)  areas                    4/256            32/2048     ( 1.6%)  surfedges            25289/512000     101156/2048000  ( 4.9%)  edges                14601/256000      58404/1024000  ( 5.7%)  LDR worldlights         12/8192         1056/720896   ( 0.1%)  HDR worldlights          0/8192            0/720896   ( 0.0%)  leafwaterdata            0/32768           0/393216   ( 0.0%)  waterstrips            319/32768        3190/327680   ( 1.0%)  waterverts               0/65536           0/786432   ( 0.0%)  waterindices          5538/65536       11076/131072   ( 8.5%)  cubemapsamples           0/1024            0/16384    ( 0.0%)  overlays                 0/512             0/180224   ( 0.0%)  LDR lightdata         [variable]      510256/0        ( 0.0%)  HDR lightdata         [variable]           0/0        ( 0.0%)  visdata               [variable]       63971/16777216 ( 0.4%)  entdata               [variable]       28034/393216   ( 7.1%)  LDR ambient table     1839/65536        7356/262144   ( 2.8%)  HDR ambient table     1839/65536        7356/262144   ( 2.8%)  LDR leaf ambient      4104/65536      114912/1835008  ( 6.3%)  HDR leaf ambient      1839/65536       51492/1835008  ( 2.8%)  occluders                0/0               0/0        ( 0.0%)  occluder polygons        0/0               0/0        ( 0.0%)  occluder vert ind        0/0               0/0        ( 0.0%)  detail props          [variable]           1/12       ( 8.3%)  static props          [variable]           1/418      ( 0.2%)  pakfile               [variable]       87271/0        ( 0.0%)  physics               [variable]      273773/4194304  ( 6.5%)  physics terrain       [variable]           2/1048576  ( 0.0%)  Level flags = 0 Total triangle count: 8804 Writing c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.bsp 13 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\grieftestfix.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod"  +map "grieftestfix" -steam If someone can figure this out for me, I will be credibly greatful. I have been at this for quite a while trying to fix the issue, thanks!
For starters, try compiling with vis set to normal instead of fast
WARNING: Too many light styles on a face at (-51.594551, -2648.063965, 1188.146362) This is also another problem that needs fixing
I didn't think the too many lights on a face could be an issue. I will try to fix that, it seems to happen randomly even when it seems like there isn't too many lights.
Send the map in your post. I want to see if it does the same thing on my side.
Here's the map: grief2_d! Sorry I got back so late, if you can figure this out then I would be greatful! : )
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