I have been frustrated with this for the last 5 hours, trying over and over again to fix it. For some strange reason, there is a back clipping plane that is blocking the rest of the view for my map. I have gone over and tried deleting random things just to get it fixed, but nothing every seemed to work.
Here is a video of my issue:
https://youtu.be/4lDrLNGr0pY
I seriously need this fixed, and I've been working on this map for a while now. Why is the back of the skybox closed in so close??? This doesn't make any sense.
Here is the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.vmf"
Failed to load keyvalues file cfg/mount.cfg!
Valve Software - vbsp.exe (Feb 19 2018)
16 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/grieftestfix/de_nuke/nukblenddirtgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 280 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (273773 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 365 texinfos to 269
Reduced 47 texdatas to 42 (1184 bytes to 1067)
Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix"
Valve Software - vvis.exe (Feb 19 2018)
Failed to load keyvalues file cfg/mount.cfg!
fastvis = true
16 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.prt
516 portalclusters
1519 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 10523 visible clusters (8.88%)
Total clusters visible: 118509
Average clusters visible: 229
Building PAS...
Average clusters audible: 397
visdatasize:63971 compressed from 74304
writing c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix"
Failed to load keyvalues file cfg/mount.cfg!
Valve Software - vrad.exe SSE (Feb 19 2018)
Valve Radiosity Simulator
16 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.bsp
Setting up ray-trace acceleration structure... Done (0.54 seconds)
3251 faces
2 degenerate faces
464196 square feet [66844344.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3249 patches before subdivision
12795 patches after subdivision
12 direct lights
BuildFacelights: 0...1...2.
WARNING: Too many light styles on a face at (-51.594193, -2653.644775, 1189.180054)
WARNING: Too many light styles on a face at (-69.482552, -2653.249268, 1189.180054)
WARNING: Too many light styles on a face at (5.036999, -2653.249268, 1189.180054)
WARNING: Too many light styles on a face at (-51.594769, -2624.355225, 1189.180054)
WARNING: Too many light styles on a face at (-24.666496, -2653.640625, 1189.180054)
WARNING: Too many light styles on a face at (-24.666504, -2624.355469, 1189.180054)
WARNING: Too many light styles on a face at (5.037003, -2624.745117, 1189.180054)
WARNING: Too many light styles on a face at (-70.110237, -2639.001465, 1189.180054)
WARNING: Too many light styles on a face at (-51.596638, -2638.996582, 1189.180054)
WARNING: Too many light styles on a face at (-69.482552, -2624.750977, 1189.180054)
WARNING: Too many light styles on a face at (-24.331055, -2639.008545, 1189.180054)
WARNING: Too many light styles on a face at (5.519896, -2638.997070, 1189.180054)
WARNING: Too many light styles on a face at (-30.778496, -2624.750732, 1189.180054)
WARNING: Too many light styles on a face at (-30.778500, -2653.249268, 1189.180054)
WARNING: Too many light styles on a face at (-31.223755, -2638.999756, 1189.180054)
WARNING: Too many light styles on a face at (-24.666496, -2629.936035, 1188.146362)
WARNING: Too many light styles on a face at (-51.594547, -2629.936035, 1188.146362)
WARNING: Too many light styles on a face at (-51.594551, -2648.063965, 1188.146362)
WARNING: Too many light styles on a face at (-24.666496, -2648.055664, 1188.141479)
WARNING: Too many light styles on a face at (-51.595078, -2629.052734, 1188.136963)
WARNING: Too many light styles on a face at (-51.596092, -2648.938965, 1188.141968)
WARNING: Too many light styles on a face at (-24.517937, -2648.980225, 1188.080444)
WARNING: Too many light styles on a face at (-24.517216, -2629.019531, 1188.079956)
..3...4...
WARNING: Too many light styles on a face at (4.500000, -2627.500000, 1185.000000)
5.
WARNING: Too many light styles on a face at (193.000000, -2657.000000, 1216.175049)
WARNING: Too many light styles on a face at (193.000000, -2621.000000, 1216.174927)
..6.
WARNING: Too many light styles on a face at (-123.000000, -2662.370117, 1185.000000)
WARNING: Too many light styles on a face at (-136.000000, -2627.369873, 1185.000000)
WARNING: Too many light styles on a face at (-407.500000, -2627.000000, 1185.000000)
WARNING: Too many light styles on a face at (-123.000000, -2619.370117, 1185.000000)
WARNING: Too many light styles on a face at (-190.500000, -2627.000000, 1185.000000)
WARNING: Too many light styles on a face at (-233.500000, -2627.000000, 1185.000000)
.
WARNING: Too many light styles on a face at (-3.000000, -2621.000000, 1256.000000)
WARNING: Too many light styles on a face at (-3.000000, -2657.000000, 1256.000000)
WARNING: Too many light styles on a face at (-11.333332, -2656.739990, 1188.023804)
WARNING: Too many light styles on a face at (-11.333327, -2620.739990, 1188.023804)
WARNING: Too many light styles on a face at (-136.000000, -2656.739990, 1256.000000)
WARNING: Too many light styles on a face at (-136.000000, -2620.739990, 1256.000000)
WARNING: Too many light styles on a face at (-407.000000, -2670.869873, 1192.000000)
.7
WARNING: Too many light styles on a face at (-31.778690, -2648.280029, 1191.035034)
WARNING: Too many light styles on a face at (-31.778702, -2651.655029, 1193.000000)
WARNING: Too many light styles on a face at (-31.778702, -2654.824951, 1193.000000)
...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 403651, max 423
transfer lists: 3.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(4692, 2730, 448)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1241, 343, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(458, 68, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(195, 17, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(86, 5, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(38, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(17, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(8, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 36/1024 1728/49152 ( 3.5%)
brushes 675/8192 8100/98304 ( 8.2%)
brushsides 7836/65536 62688/524288 (12.0%)
planes 10528/65536 210560/1310720 (16.1%)
vertexes 4998/65536 59976/786432 ( 7.6%)
nodes 1802/65536 57664/2097152 ( 2.7%)
texinfos 269/12288 19368/884736 ( 2.2%)
texdata 42/2048 1344/65536 ( 2.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3251/65536 182056/3670016 ( 5.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2471/65536 138376/3670016 ( 3.8%)
leaves 1839/65536 58848/2097152 ( 2.8%)
leaffaces 3811/65536 7622/131072 ( 5.8%)
leafbrushes 1216/65536 2432/131072 ( 1.9%)
areas 4/256 32/2048 ( 1.6%)
surfedges 25289/512000 101156/2048000 ( 4.9%)
edges 14601/256000 58404/1024000 ( 5.7%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 319/32768 3190/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5538/65536 11076/131072 ( 8.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 510256/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 63971/16777216 ( 0.4%)
entdata [variable] 28034/393216 ( 7.1%)
LDR ambient table 1839/65536 7356/262144 ( 2.8%)
HDR ambient table 1839/65536 7356/262144 ( 2.8%)
LDR leaf ambient 4104/65536 114912/1835008 ( 6.3%)
HDR leaf ambient 1839/65536 51492/1835008 ( 2.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/418 ( 0.2%)
pakfile [variable] 87271/0 ( 0.0%)
physics [variable] 273773/4194304 ( 6.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8804
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\bin\grieftestfix.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\grieftestfix.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\grieftestfix.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "grieftestfix" -steam
If someone can figure this out for me, I will be credibly greatful. I have been at this for quite a while trying to fix the issue, thanks!
For starters, try compiling with vis set to normal instead of fast
WARNING: Too many light styles on a face at (-51.594551, -2648.063965, 1188.146362)
This is also another problem that needs fixing
I didn't think the too many lights on a face could be an issue. I will try to fix that, it seems to happen randomly even when it seems like there isn't too many lights.
Send the map in your post. I want to see if it does the same thing on my side.
Here's the map: grief2_d! Sorry I got back so late, if you can figure this out then I would be greatful! : )
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