• 'old version for lump 7 in map' and 'map with no textures' error
    4 replies, posted
I've been having these problems for some time now and searched everywhere for a solution without luck. I first had the error message in GMod 'map with no textures' on normal compiling settings and then, without changing anything on the map, the other message 'old version for lump 7 in map' on fast settings. When I searched for a solution I found somebody saying these two could be connected somehow but he mentioned no solution afterwards. It would be great if somebody could help me with this.Thanks a lot in advance! Here are the two compiling logs: Fast settings: materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\3.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 1220 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials:    skybox/sky_wasteland02*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials:    skybox/sky_wasteland02*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1469801 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 6091 texinfos to 3264 Reduced 165 texdatas to 136 (6392 bytes to 5321) Writing E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\3.bsp 9 seconds elapsed 6 threads reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.prt  172 portalclusters  659 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1171 visible clusters (5.70%) Total clusters visible: 20531 Average clusters visible: 119 Building PAS... Average clusters audible: 161 visdatasize:8761  compressed from 8256 writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp 24410 faces 4 degenerate faces 20089372 square feet [2892869632.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 24406 patches before subdivision 779544 patches after subdivision 309 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 334181348, max 8715 transfer lists: 2549.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(615422, 658916, 535897) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(51240, 55594, 46439) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9209, 9935, 8489) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2090, 2237, 1851) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(504, 534, 422) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(131, 136, 103) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 36, 26) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(10, 10, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 3, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<5.5489 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 66 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names       Objects/Maxobjs  Memory / Maxmem  Fullness  ------------       ---------------  ---------------  --------  models                  50/1024         2400/49152    ( 4.9%)  brushes               4049/8192        48588/98304    (49.4%)  brushsides           31303/65536      250424/524288   (47.8%)  planes               15724/65536      314480/1310720  (24.0%)  vertexes             36539/65536      438468/786432   (55.8%)  nodes                 6582/65536      210624/2097152  (10.0%)  texinfos              3264/12288      235008/884736   (26.6%)  texdata                136/2048         4352/65536    ( 6.6%)  dispinfos                0/0               0/0        ( 0.0%)  disp_verts               0/0               0/0        ( 0.0%)  disp_tris                0/0               0/0        ( 0.0%)  disp_lmsamples           0/0               0/0        ( 0.0%)  faces                24410/65536     1366960/3670016  (37.2%)  hdr faces                0/65536           0/3670016  ( 0.0%)  origfaces            10779/65536      603624/3670016  (16.4%)  leaves                6633/65536      212256/2097152  (10.1%)  leaffaces            29754/65536       59508/131072   (45.4%)  leafbrushes           9132/65536       18264/131072   (13.9%)  areas                    3/256            24/2048     ( 1.2%)  surfedges           160247/512000     640988/2048000  (31.3%)  edges               100346/256000     401384/1024000  (39.2%)  LDR worldlights        309/8192        27192/720896   ( 3.8%)  HDR worldlights          0/8192            0/720896   ( 0.0%)  leafwaterdata            5/32768          60/393216   ( 0.0%)  waterstrips           2803/32768       28030/327680   ( 8.6%)  waterverts               0/65536           0/786432   ( 0.0%)  waterindices         56022/65536      112044/131072   (85.5%) VERY FULL! cubemapsamples          26/1024          416/16384    ( 2.5%)  overlays                 0/512             0/180224   ( 0.0%)  LDR lightdata         [variable]    27180968/0        ( 0.0%)  HDR lightdata         [variable]           0/0        ( 0.0%)  visdata               [variable]        8761/16777216 ( 0.1%)  entdata               [variable]      169878/393216   (43.2%)  LDR ambient table     6633/65536       26532/262144   (10.1%)  HDR ambient table     6633/65536       26532/262144   (10.1%)  LDR leaf ambient     23499/65536      657972/1835008  (35.9%)  HDR leaf ambient      6633/65536      185724/1835008  (10.1%)  occluders                0/0               0/0        ( 0.0%)  occluder polygons        0/0               0/0        ( 0.0%)  occluder vert ind        0/0               0/0        ( 0.0%)  detail props          [variable]           1/504      ( 0.2%)  dtl prp lght          [variable]           1/4        (25.0%)  HDR dtl prp lght      [variable]           1/4        (25.0%)  static props          [variable]           1/49002    ( 0.0%)  pakfile               [variable]     2377049/0        ( 0.0%)  physics               [variable]     1469801/4194304  (35.0%)  physics terrain       [variable]           2/1048576  ( 0.0%)  Level flags = 0 Total triangle count: 68557 Writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials ValidateLump: old version for lump 7 in map! 6 threads reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp ValidateLump: old version for lump 7 in map! [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp ValidateLump: old version for lump 7 in map! Normal settings: materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\3.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1220 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (2) writing E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials:    skybox/sky_wasteland02*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials:    skybox/sky_wasteland02*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1469801 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 6091 texinfos to 3264 Reduced 165 texdatas to 136 (6392 bytes to 5321) Writing E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\3.bsp 10 seconds elapsed 6 threads reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp reading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.prt  172 portalclusters  659 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1171 visible clusters (5.70%) Total clusters visible: 20531 Average clusters visible: 119 Building PAS... Average clusters audible: 161 visdatasize:8761  compressed from 8256 writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp 24410 faces 4 degenerate faces 20089372 square feet [2892869632.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 24406 patches before subdivision 779544 patches after subdivision 309 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 334181348, max 8715 transfer lists: 2549.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(615422, 658916, 535897) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(51240, 55594, 46439) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9209, 9935, 8489) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2090, 2237, 1851) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(504, 534, 422) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(131, 136, 103) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 36, 26) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(10, 10, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 3, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<2.1584 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 66 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names       Objects/Maxobjs  Memory / Maxmem  Fullness  ------------       ---------------  ---------------  --------  models                  50/1024         2400/49152    ( 4.9%)  brushes               4049/8192        48588/98304    (49.4%)  brushsides           31303/65536      250424/524288   (47.8%)  planes               15724/65536      314480/1310720  (24.0%)  vertexes             36539/65536      438468/786432   (55.8%)  nodes                 6582/65536      210624/2097152  (10.0%)  texinfos              3264/12288      235008/884736   (26.6%)  texdata                136/2048         4352/65536    ( 6.6%)  dispinfos                0/0               0/0        ( 0.0%)  disp_verts               0/0               0/0        ( 0.0%)  disp_tris                0/0               0/0        ( 0.0%)  disp_lmsamples           0/0               0/0        ( 0.0%)  faces                24410/65536     1366960/3670016  (37.2%)  hdr faces                0/65536           0/3670016  ( 0.0%)  origfaces            10779/65536      603624/3670016  (16.4%)  leaves                6633/65536      212256/2097152  (10.1%)  leaffaces            29754/65536       59508/131072   (45.4%)  leafbrushes           9132/65536       18264/131072   (13.9%)  areas                    3/256            24/2048     ( 1.2%)  surfedges           160247/512000     640988/2048000  (31.3%)  edges               100346/256000     401384/1024000  (39.2%)  LDR worldlights        309/8192        27192/720896   ( 3.8%)  HDR worldlights          0/8192            0/720896   ( 0.0%)  leafwaterdata            5/32768          60/393216   ( 0.0%)  waterstrips           2803/32768       28030/327680   ( 8.6%)  waterverts               0/65536           0/786432   ( 0.0%)  waterindices         56022/65536      112044/131072   (85.5%) VERY FULL! cubemapsamples          26/1024          416/16384    ( 2.5%)  overlays                 0/512             0/180224   ( 0.0%)  LDR lightdata         [variable]    27180968/0        ( 0.0%)  HDR lightdata         [variable]           0/0        ( 0.0%)  visdata               [variable]        8761/16777216 ( 0.1%)  entdata               [variable]      169878/393216   (43.2%)  LDR ambient table     6633/65536       26532/262144   (10.1%)  HDR ambient table     6633/65536       26532/262144   (10.1%)  LDR leaf ambient     23499/65536      657972/1835008  (35.9%)  HDR leaf ambient      6633/65536      185724/1835008  (10.1%)  occluders                0/0               0/0        ( 0.0%)  occluder polygons        0/0               0/0        ( 0.0%)  occluder vert ind        0/0               0/0        ( 0.0%)  detail props          [variable]           1/504      ( 0.2%)  dtl prp lght          [variable]           1/4        (25.0%)  HDR dtl prp lght      [variable]           1/4        (25.0%)  static props          [variable]           1/49002    ( 0.0%)  pakfile               [variable]     2377049/0        ( 0.0%)  physics               [variable]     1469801/4194304  (35.0%)  physics terrain       [variable]           2/1048576  ( 0.0%)  Level flags = 0 Total triangle count: 68557 Writing e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\3.bsp
Validate your game files, the issue is that the compilers corrupt themselves randomly
Thanks for the quick reply! Unfortunately this doesn't seem to work. I still get the error and it tells me that it validated all files successfully.
Try use another game's Hammer/compilers
What's the best way to do this? I attempted using TF2's hammer editor but ran into a problem with a missing wireframe texture. So, is there any good alternative to reconfiguring the whole hammer editor?
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