• 3D2D getting blocked by props
    3 replies, posted
I have made a 3D2D hud above player's heads, but it goes invisible when in front of a prop. Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=1344083859 client hud local function Custom_DrawName( ply ) if ( !IsValid( ply ) ) then return end if ( ply == LocalPlayer() ) then return end if ( !ply:Alive() ) then return end local Distance = LocalPlayer():GetPos():Distance( ply:GetPos() ) if ( Distance < 350 ) then local offset = Vector( 0, 0, 85 ) local ang = LocalPlayer():EyeAngles() local pos = ply:GetPos() + offset + ang:Up() ang:RotateAroundAxis( ang:Forward(), 90 ) ang:RotateAroundAxis( ang:Right(), 90 ) surface.SetFont( "custom_hud_nameplate_font" ) local PlyNameX, PlyNameY = surface.GetTextSize( ply:Nick() ) PlyNameX = PlyNameX + 20 cam.Start3D2D( pos, Angle( 0, ang.y, 90 ), 0.05 ) draw.DrawText( ply:Nick(), "custom_hud_nameplate_font", -10, 100, Color( 200, 200, 200, 255 ), TEXT_ALIGN_CENTER ) local usergroupTxt = tostring(ply:GetNWString("usergroup")) for k, v in pairs( CustomHUD.Config.UlxRankNames ) do if( usergroupTxt == k ) then usergroupTxt = v[1] end end if( usergroupTxt != nil and ply:getDarkRPVar( "job" ) != nil ) then surface.SetFont( "custom_hud_nameplate_font_sm" ) local jobgroupX = surface.GetTextSize( usergroupTxt .. "  |  " .. ply:getDarkRPVar( "job" ) ) surface.SetTextPos( -10-(jobgroupX/2), 185 ) surface.SetTextColor( 255, 50, 50, 255 ) surface.DrawText( usergroupTxt ) surface.SetTextColor( 255, 255, 255, 255 ) surface.DrawText( "  |  " ) surface.SetTextColor( team.GetColor(ply:Team()) ) surface.DrawText( ply:getDarkRPVar( "job" ) ) end cam.End3D2D() end end hook.Add( "PostPlayerDraw", "Custom_HUD_DrawName", Custom_DrawName ) Thanks in advance, I couldn't find anything online about it!
Try changing the hook to PostDrawOpaqueRenderables
PostPlayDraw only works on playerbounds regarding 3d2d shit, as far as I know. Just use PostDrawTranslucentRenderables
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