• Some artwork shit
    8 replies, posted
Been a while since i last posted here. Goddamn University taking my time: http://www.wduwant.com/index_uploads/uploads/d05ce6ab652d.jpg http://www.wduwant.com/index_uploads/uploads/f5c7f78e2cee.jpg http://www.wduwant.com/index_uploads/uploads/1d67832ccad6.jpg http://www.wduwant.com/index_uploads/uploads/a5f4a4af003b.png
Well, I hope you're ready for these to be stolen and used as thumbnails for videos by Brazilian YouTubers
first picture - less tracers. smaller tracers. more varied tracer direction.
The first pic could do with less tracers, poses are really good and dynamic but the tracers look odd and there are too many
i think so
Thanks for the critique guys. Really appreciate it.
Yeah that first picture is great I love your colours in all your sfm pics, especially the use of volumetrics as well
What models are you using for the soldiers in your first and last pics?
Your AO passes seem a bit too strong, IMO. In the pic with the zombies they're straight up creating halos in the fog with how strong their edge AO is, which doesn't look that good. AO is useful as seasoning to an image, but you seem to be using strong AO passes as a substitute for harsh shadowing in some of these pics, which, in my personal opinion, looks bad. The oversoftness of AO is always going to make it clear that it's AO and not shadowing. I really want to like these images, but I feel like the only ones with "real" shadows are the zombie one and the very last, the white room pose. Everything else feels like you cranked up the AO or used the burn tool to create artificial shadowing. Engine shadows aren't perfect, for sure, but they're leagues beyond what using AO or the burn tool will get you.
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