Hi guys,
For my CSGO jailbreak server, I edited some models.
To do that, I decompiled these models with crowbar, edited and recompiled them.
They are perfectly working on HAMMER, and I can see them in game if I put them as prop_dynamic.
However, when I tried to put them as playermodels (with a plugin or with a vscript), my game crashed without any error, it just closed.
All of them are doing this, so I obviously did something wrong, but, as a beginner in modelling, I have no clue what can be the problem :/
Anyone got an idea ?
You should post the QC, but usually it's because the model has $includemodel "m_anm.mdl" and doesn't have ikchains, at least that's what my experience with models crashing my game has been, see if it has any ikchain, if it doesn't add this:
$ikchain rhand "valvebiped.Bip01_R_Hand" Z 0 knee 0.707 0.707 0
$ikchain lhand "valvebiped.Bip01_L_Hand" Z 0 knee 0.707 0.707 0
$ikchain rfoot "valvebiped.Bip01_R_Foot" Z 0 knee 0.707 -0.707 0
$ikchain lfoot "valvebiped.Bip01_L_Foot" Z 0 knee 0.707 -0.707 0
$ikautoplaylock "rfoot" 0.5 0.1
$ikautoplaylock "lfoot" 0.5 0.1
I thought that it crashed in HLMV too, so it might now be the problem.
I can show you some qc indeed:
https://pastebin.com/s4Rq7xVD
https://pastebin.com/2m86FqY6
Oh I just noticed, at the end I got this :
$KeyValues
{
qc_path
{
"value" "c:\users\elliot\downloads\steam\kriax\moir\policefixv2.qc"
}
qc_path
{
"value" "c:\users\elliot\downloads\steam\csgo2 - copie\marilu_decompile\decompiled 0.24\marilu.qc"
}
}
Should I put the path of this .qc file ?
I have absolutely 0 experience with keyvalues, so I can't say that it's causing the crash, one thing you could do however is make a backup of the file and delete everything that is not absolutely necessary and add them one by one to see which is the cause of the crash.
Another thing that I noticed is that it doesn't include m_anm.mdl, it could be that the model uses it's own animations (with the ct_animations or taunts) but if that's not the case the model will t-pose.
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