• 7 Minutes of Artifact Gameplay
    53 replies, posted
https://www.youtube.com/watch?v=bnwJ1P3hcqs
never seen that shop phase before. looks cool. also the dude playing tried to use a damage spell on his own units interesting to know thats at least a function in the game.
I think it is in a lot of these games. I know it was in hearthstone. There were some situations where it's actually advantageous to damage your own units because they have effects which trigger on taking damage, like increasing attack, etc and I'm sure there will be similar cases here.
Some of the Warrior base cards have an effect called Enrage, which triggers when the card has taken damage, most cases it's just a damage increase so any creative way to deal a tiny amount of damage works in their favour.
Well, the way combat seems to work in this game looks like it will actually be pretty important to deny your own creeps and such. I wonder if you have no choice but to use spells on them; in Dota 2 you can just kill them with a normal attack, but I imagine they wouldn't just cram in a mechanic like that.
Real nice of Blizzard to finally release the Hearthstone mod tools, now these amateur developers can finally make their idea a reality.
this would be so cool in VR
It's cool that Blizzard is letting them monetize their mod too tbh
What's next? Are Valve going to release an RTS with three races inspired by warhammer and a top down ARPG with dark occult content as well?
Well blizzard already made team fortress 3 so we're halfway there
and at the same time valve made a fortune with the overwatch clone that removes tracer.
Card game burnout aside, this looks like a brilliant game--as expected of Garfield. It's a shame it came so late in the genre when everyone is already sick of them.
Go'el Freeorc.
That would be incredible.
I'm not one of those people that is sick of card games, I've just never been into them, at least not in a modern sense. I liked Valve games for the faster paced action games they're known for, and while this game does look like a good alternative to Hearthstone and the like, it'll never compare to their more prominent titles. If I wanted to play cards, I'd do it in person, or maybe in Tabletop Simulator or a similar program, but for me personally it isn't as exciting as it seems to be for so many other people. I actually loved Magic The Gathering and even Pokemon when I was a kid, but I think the personal aspect of it made it something special. I'm not saying its bad for other people to enjoy it, I'm glad people do, but I really do hope Valve goes back to their roots someday. They were on the forefront of gameplay design for years and I really want to see that again, but that's not to say they can't also work on games like Artifact, let's face it they have more money than they know what to do with. I don't care if they ever touch their old IP's again, but I do seriously hope they make another game that creates intrigue like their old titles did for me and so many other people, hell Half Life 2 was the entire reason I fully invested in PC gaming. My two cents, and I know this is probably annoying to the people that enjoy this type of game, but I just don't see it being as revolutionary as some of Valve's other properties. It looks great and seems a lot better than its competitors, but it just isn't something that I'm into, and I've been a fan of almost every other Valve game. They have the money, and I really hope they are starting to use it to make more games again, I mean it's been almost seven years since Portal 2 was released and about six since CS:GO came out. I'm not hoping for Half Life 3 anymore, but I really do hope they haven't forgotten their roots, because no other game company has ever really been this influential to me personally.
I really do not get their behavior in general as well as the behavior of many other triple AAA publishers. They have the money to hire bucketloads of incredible artistic projects and potentially get even richer from it while being at minimum risk themselves, yet for some reason they are not doing that. Provide like a comfortable set of studios for a bunch of college kids who do not need that much money and liberate them from the need to work anywhere and just say "do your best" and if they do not like it they can just say "thank you for giving it a shot, see you around". both CSS and Portal and TF2 and DOD originated from mod/indie projects, it is completely nonsensical that valve are ignoring their modding roots and going for the whole card game thing, it's astonishingly lazy and boring even from a money making perspective, and quite frankly confusing. How difficult is it to waste like a 100k on a modding attempt? that is like fucking pocket change to them.
they're apparently developing a few more games than artifact right now, so who's to say they're not doing that? also isn't artifact like a side project one team member made up over a couple years or something? seems pretty cool of them to further it into a full game to me if that's the case. :P not to mention, dota 2 was originally a mod too you know? a warcraft 3 custom game haha
I somehow love the animation of those dragons.
Where did you hear that they are working on a few more games? Other than vr stuff.
https://www.pcgamer.com/gabe-newell-hooray-valves-going-to-start-shipping-games-again/ i remember reading about it from here, and Gabe did an ama a few months ago as well. i guess it is reasonably assumed that most of those games will be VR related though... sorry.
Artifact was the product of Valve developers wanting to make it- no one told anyone to make a card game within Valve, someone wanted to and a lot of others wanted to join in as well. I don't see how them wanting to make a card game is equivalent to them ignoring their modding roots, that connection doesn't exist. Valve does whatever they want and they know they can do that- if some of the devs want to make a card game they can, I don't see what it has to do with their modding roots. Likewise, Valve could be working on other game projects that you don't know about (and they've confirmed they are), so you're already drawing assumptions about them that aren't well-based. I mainly wanted to say though, that being angry at Valve for not being philanthropic in the way you want is ridiculous. No one gives people random jobs in the real world just for "trying their best". That doesn't sound reasonable at all. What you do is screen people to see if they're worth investing in and then you bring them on board to your team to do work. Kind of sounds like a job application- oh wait! And as much as I'd love to see big companies throw 100k on some college students trying mods, that's not going to happen. It doesn't sound feasible at all and there's a lot more hoops to go through than you're actually thinking about. 100k isn't even enough depending on how big the team is, and you're expecting companies to just throw it at "modding attempts" because they're rich? Valve doesn't owe that to anyone, and being upset at them because they have more money than you and aren't going to throw it in the direction you want is dumb.
No, expressing wishes and slightly unrealistic ideas that I thought about in five seconds is not even remotely dumb, it's expressing what I care about and what others may potentially care about, regardless of whether or not something is feasible or completely economically reasonable. I am not proposing a functional business structure that i worked out for several months, I am just quickly spitting out what is on my mind and what my perception of the company is as of recently. I fully recognize that they do not owe anything to anyone and I am not actually expecting anything of them. In general confronting my idealistic perspectives with drop dead realism is meaningless because I am not discussing anything actually functional, I am typing a longwinded wish list of a hypothetical direction. I am upset in an artistic sense because I believe that Valve are not expressing themselves nearly to their full artistic, and there is nothing wrong with believing in that. You are attacking something that I didn't really seriously suggest, you are criticizing a crude sketch on a napkin with a smiley face on it.
If you know it's not remotely functional or feasible, why would you even bring it up in the first place? That is somewhat dumb. You cannot counter me saying it's unrealistic with "it is an idealistic perspective that is not actually a functional concept", that doesn't make your "crude sketch" any less crude or not prone to criticism. You can't just say "oh yeah why don't companies do this!!!" and then right after say "well I didn't REALLY mean it!!" Are you being serious right now? You are upset in an artistic sense because you believe not expressing themselves to their full artistic potential, sure, I could believe that, if you hadn't riddled the rest of your post with you being upset at AAA companies non-charitable behaviour towards modding projects. You ended your post saying "How difficult is it to waste like a 100k on a modding attempt? that is like fucking pocket change to them." That doesn't sound anything remotely like "I am upset that Valve doesn't express their full artistic potential" in the slightest, and you aren't fooling anyone.
I should have the full right to post emotionally about something while expressing an unrealistic concept that I thought about briefly without arguing about it for three hours, not everything has to turn into a debate. I should be allowed to just say shit sometimes. If you think it's retarded that's fine, I don't blame you, you are free to do so. I felt like typing that bullshit up. If it's an unrealistic and stupid pile of shit that's fine.
The one thing I hate about Hearthstone is that you can only get the really good cards by paying a huge amount of money for packs or grind your way through. If Artifact is like Dota 2, where the only purchasable things are cosmetics and everybody has the same chances in playing, then I think it would be a very good opponent to Hearthstone-
They should of taken the actual Steam trading cards and incorporated them into a game instead of this.
Agreed, while I still may not be a huge fan of card games in general anymore, if they do away with that aspect who knows. I just hate the idea that in certain games you could play for hundreds of hours to get what you want/need to succeed, but someone else can just buy it right away, but that's just the microtransaction argument as a whole. I love a good card game and I wouldn't mind playing this one, but only if microtransactions are only cosmetic as you say, and afaik Valve is pretty consistent about only using cosmetic microtransactions in their products. Nothing against the people that love Hearthstone and stuff like that, but I just don't have the time or money to feel like I'm having fun with it, but if this game gives everyone an equal shot at getting good cards then I'm all for it even if I don't play it. More companies need to start the trend moving away from pay to win models, I sort of understand why they do it for a free to play game, but I'm sure I'm not alone when I say I'd much rather pay a set amount of money for a good and balanced game than play a game where people with more cash to burn can pretty much topple any competition.
No card trading planned either, Valve wants dat Steam community market money.
iirc, they're doing the Magic The Gathering Online style economy, where all cards cost money ( I assume you have an initial buy in and then buy packs?) and individual cards are sold and bought on the steam market.
too bade big man gabe said you get a base deck and the rest of the cards you have to grind/buy. The only reason this game is even being made is because valve gets to literally triple fucking dip into the market. First you have to buy the game, next they want you to buy card packs, then they get another cut from the market where people trade the cards on. Its scummy as fuck and I hate it.
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