• TTT -Vapes
    1 replies, posted
So i got the vapes to work and spawn in but now you cant drop them and you cant holster them either in ph1. Code for vape -- weapon_vape_juicy.lua -- Defines a vape with selectable cloud colors -- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/ if CLIENT then include('weapon_vape/cl_init.lua') else include('weapon_vape/shared.lua') end function SWEP:ShouldDropOnDie() return false end SWEP.PrintName = "Juicy Vape" SWEP.Instructions = "LMB: Rip Fat Clouds\n (Hold and release)\nRMB: Change Juice Flavor\nReload: Play Sound\n\nThis vape contains a flavor for everyone!" SWEP.VapeAccentColor = nil SWEP.VapeID = 20 --Add your own flavors here, obviously JuicyVapeJuices = { {name = "Mountain Dew", color = Color(150,255,100,255)}, {name = "Cheetos", color = Color(255,180,100,255)}, {name = "Razzleberry", color = Color(250,100,200,255)}, {name = "Banana", color = Color(255,255,100,255)}, {name = "Black Licorice", color = Color(40,40,40,255)}, {name = "Churro", color = Color(210,180,140,255)}, {name = "Skittles", color = nil}, --nil means rainbow } if SERVER then function SWEP:Initialize() self.juiceID = 0 timer.Simple(0.1, function() SendVapeJuice(self, JuicyVapeJuices[self.juiceID+1]) end) end util.AddNetworkString("VapeTankColor") util.AddNetworkString("VapeMessage") end function SWEP:SecondaryAttack() if SERVER then if not self.juiceID then self.juiceID = 0 end self.juiceID = (self.juiceID + 1) % (#JuicyVapeJuices) SendVapeJuice(self, JuicyVapeJuices[self.juiceID+1]) --Client hook isn't called in singleplayer... if game.SinglePlayer() then self.Owner:SendLua([[surface.PlaySound("weapons/smg1/switch_single.wav")]]) end else if IsFirstTimePredicted() then surface.PlaySound("weapons/smg1/switch_single.wav") end end end if SERVER then function SendVapeJuice(ent, tab) local col = tab.color if col then local min = math.min(col.r,col.g,col.b)*0.8 col = (Vector(col.r-min, col.g-min, col.b-min)*1.0)/255.0 else --means rainbow tank col = Vector(-1,-1,-1) end net.Start("VapeTankColor") net.WriteEntity(ent) net.WriteVector(col) net.Broadcast() if IsValid(ent.Owner) then net.Start("VapeMessage") net.WriteString("Loaded "..tab.name.." flavor juice") net.Send(ent.Owner) end end else net.Receive("VapeTankColor", function() local ent = net.ReadEntity() local col = net.ReadVector() if IsValid(ent) then ent.VapeTankColor = col end end) VapeMessageDisplay = "" VapeMessageDisplayTime = 0 net.Receive("VapeMessage", function() VapeMessageDisplay = net.ReadString() VapeMessageDisplayTime = CurTime() end) hook.Add("HUDPaint", "VapeDrawJuiceMessage", function() local alpha = math.Clamp((VapeMessageDisplayTime+3-CurTime())*1.5,0,1) if alpha == 0 then return end surface.SetFont("Trebuchet24") local w,h = surface.GetTextSize(VapeMessageDisplay) draw.WordBox(8, ((ScrW() - w)/2)-8, ScrH() - (h + 24), VapeMessageDisplay, "Trebuchet24", Color(0,0,0,128*alpha), Color(255,255,255,255*alpha)) end) end and the code for vapes in pointshop ITEM.Name = 'Juicy Vape' ITEM.Price = 15000 ITEM.Model = 'models/swamponions/vape.mdl' ITEM.WeaponClass = 'weapon_vape_juicy' ITEM.SingleUse = false function ITEM:OnBuy(ply) ply:Give(self.WeaponClass) ply:SelectWeapon(self.WeaponClass) end function ITEM:OnSell(ply) ply:StripWeapon(self.WeaponClass) end
Studyy time! WEAPON/OnDrop
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