• A few useful build & patching tools
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These tools are extremely helpful to me, so I figured I'd share. PatchKit is a patching software with a good handful of features. Create an application on their dashboard, upload the files, download the launcher, distribute the launcher. When you're ready to patch, create a new version in their dashboard and upload the new files. They support delta patching as well, so you don't have to upload your entire game and patch sizes remain small. The other tool is SuperUnityBuild. Basically it extends the editor and allows you to easily set up a variety of builds, then build them all with the click of a button. I have it set up to build my server & client separately. It also supports pre and post-build actions, which I utilized to run PatchKit's bat script to upload my delta changes to the patcher. So now when I want to publish a new version, all I have to do is press one button inside Unity and it's all taken care of. I imagine Steam supports something like this too, but for those of us who aren't on Steam, this is a good alternative.
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