Surprised it took so long, this wasn't worth bleeding money on.
Hm, I reckon everyone saw that coming.
it was neat when I played during the free weekend but even if it had a live community, I would not have bought it.
I doubt this would even survive as a F2P game considering UT is F2P and everyone is just playing Fortnite anyway.
It's far from a bad game but it wasn't anything worth getting in to.
Wow. I remember seeing one commercial for this game and then nothing. What happened to this game?
Launched in a saturated market with bad PR, it flopped hard. Kinda sad since it is rather interesting, I was hoping it could get a second shot by going F2P.
I blame poor marketing. I'm an avid gamer who played OW since release and the first thing I ever heard of Lawbreakers were articles reporting on its abnormally low player count. It didn't have the type of fanfare Overwatch or even Battleborn had, and when you're even less successful than Battleborn at something you know you fucked up.
Tbh I dunno if marketing could have saved it, games like that are pretty niche and the style of gameplay it encourages just tends to look very uninviting to a lot of people. And the people who do play those kinds of games seem to just stick to the old ones.
good style to draw people in like OW
So large booties and a category on Pornhub could have save Lawbreakers?
Wow, what happened to give it bad PR right from the start?
Terrible launch trailer.
Mostly that people hate Cliff Bleszinsky for running his mouth and talking shit about PC gaming for piracy then doing a 180 and crawling back to us.
The game was also marketed a hardcore elitist game for real gamers and that put people off of it since people are afraid of hard things
the trailer was decently hype and explained that it was a wild full freedom class-based competitive FPS, but it seemed a little disingenuous to the actual gameplay, AND it really (REALLY) gave away the fact their character design was greeble hell with little first-glance recognition ability, which is important for twitch-action class based content
Basically this. Just remember that Cliff Bleszinsky pulled a "wtf I LOVE hardcore gamers now!" when making this game.
I loved this game and tried to get people to try it. Sadly it didn't stick and people just looked for excuses to shit on the game.
One person even tried to gloat about "Low launch numbers" before the game had even come out, for fucks sake.
I hope their next project manages to get off the ground without people shitting on it for no reason.
Game probably would've been fine if it wasn't a $30 online-only shooter with zero marketing outside of Twitch while Overwatch was still popular, with a heavy focus on a platform full of people that quit liking Cliffy B circa 2008.
Hell, if instead of sitting on a dead game and then cancelling it months after they really should've, they worked out a F2P strategy and did that instead? The fact that nobody was playing it, resulting in news articles, would've worked in their favor because that was free advertisement that the game existed. Games journalism would've been sure to give it a free "we've gone free-to-play" promotion, and I'd bet it'd get at least a temporary boost, with at least a small playerbase sticking around if they enjoyed it. I'm sure me and my friends would've given it a shot if it went F2P, going through the air shooting shit looked neato.
I find it hard to believe the "People wont spend $30 for an online only game" excuse when people frequently spend more on games with token singleplayer or no singleplayer at all, like Siege or Battlefield.
And having played the game, I dont know where they could reasonably fit any form of F2P strategy. A cosmetics system was already in place (and I doubt it would have been enough to sustain the game) and there weren't enough characters to justify putting a grindwall behind them like Paladins.
CliffyB was too much of meathead to let the game go F2P
Cliff Radinsky, some would argue.
To be honest, just about every game that passes a certain popularity threshold has enough toxicity around it to murder all life in the Eastern Hemisphere, it's just that Lawbreakers came way past the "hardcore arena shooter just like 1998 good old days" trend that backfired as bad as it possibly could with games like Toxikk and Rekoil. The uncharismatic visual design and general lack of marketing didn't help, as even a poorly-designed game can become a blockbuster if you blow all your money on the right marketing gimmicks, except all the budget in the world won't help you if you put Cliffy B, arguably one of the least likable figures in the industry, at the forefront of your advertising.
So many things just happened wrong for Lawbreakers. Release date, pricing, marketing, it was a complete and utter flop on every conceivable business metric.
I recall him very blunt and edgy in alot of his interviews.
The marketing of the game in general could've used some work.
Uh, you mean games that are guaranteed to have players? Yeah, people buy online games when there's people online to play with, shocker.
Fortnite BR went F2P without any way to sustain itself, and then they added Battlepass shit once the community was growing. It's not like they would've had anything to lose by just dropping the pricetag and figuring something out rather than watching the average playercount drop to 5 in the past 30 days.
You think that's a joke but it legitimately could have, I think. Overwatch's cultural influence is due in no small part to the porn.
I was in the alpha and the beta for this mess. The art direction was always a massive turn off. Unlike TF2 and OW, you couldn't identify classes from a distance. Just that made me crap on the game.
Really just having some unique body style other then 5ft 10 gray person with gun would've been better. The only classes I could notice what they were from a distance were rocket launcher person, jetpack person, and maybe robot guy.
https://i.imgur.com/mYuGsT7.png
All the same body type with the only unique feature being jet engines on the ones shoulders.
Feel awful. Three and a half years of work down the drain.
That was the most serious post I've ever made on this forum.
That's how it goes in this bitch of an industry.
There are a ton of projects where studios work years on but get scrapped before even seeing the light.
It is just part of the job. Arguably it crashing as hard as it did was maybe the worst about it.
People have already mentioned most thing but to me the game just looked generic, pair that with non-existing marketing and price upfront you know this won't make it far.
Some liked the gameplay but ultimative it didn't reinvent the wheel with its zero gravity either.
Probably a great example of a collection of things you should not do.
I genuinely loved this game, I was a very active member in its community, even trying to take part in competitive mixes/pugs. The game spoke to me extremely, sure I wish the character design were better but the gameplay was for most parts spot on for me. It was a game I could use all my fps experience and grow in.
https://clips.twitch.tv/PiercingCogentScorpionCoolStoryBob
I've had so many good moments playing this game that I'm really sad about how it turned out.
Yes.
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