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"Could not locate 'GameData' key"
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Can you help me to correct this plz ? :/ ** Executing... ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp fork.exe" ** Parameters: -nodefaultcubemap -allowdynamicpropsasstatic -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3" Valve Software - vbsp.exe (Apr 29 2016) nodefaultcubemap = true allowdynamicpropsasstatic = true 8 threads materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.vmf Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/fork_v3/nature/blendgrassgravel01_wvt_patch fixing up env_cubemap materials on brush sides... Finding displacement neighbors... Found a displacement edge abutting multiple other edges. ** Executing... ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3" Valve Software - vvis.exe (Feb 19 2018) 8 threads reading d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.bsp reading d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.prt LoadPortals: couldn't read d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.prt ** Executing... ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -hdr -lights fork.rad -StaticPropLighting -StaticPropPolys -TextureShadows -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3" Valve Software - vrad.exe SSE (Feb 19 2018) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Warning: Couldn't open texlight file fork.rad. Loading d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.02 seconds) 252 faces 71543 square feet [10302298.00 square inches] 2 Displacements 610 Square Feet [87940.00 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0006 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 32/8192 384/98304 ( 0.4%) brushsides 320/65536 2560/524288 ( 0.5%) planes 654/65536 13080/1310720 ( 1.0%) vertexes 347/65536 4164/786432 ( 0.5%) nodes 481/65536 15392/2097152 ( 0.7%) texinfos 114/12288 8208/884736 ( 0.9%) texdata 36/2048 1152/65536 ( 1.8%) dispinfos 2/0 352/0 ( 0.0%) disp_verts 50/0 1000/0 ( 0.0%) disp_tris 64/0 128/0 ( 0.0%) disp_lmsamples 240/0 240/0 ( 0.0%) faces 252/65536 14112/3670016 ( 0.4%) hdr faces 252/65536 14112/3670016 ( 0.4%) origfaces 175/65536 9800/3670016 ( 0.3%) leaves 483/65536 15456/2097152 ( 0.7%) leaffaces 251/65536 502/131072 ( 0.4%) leafbrushes 54/65536 108/131072 ( 0.1%) areas 1/256 8/2048 ( 0.4%) surfedges 1790/512000 7160/2048000 ( 0.3%) edges 940/256000 3760/1024000 ( 0.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 10/32768 100/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 84396/0 ( 0.0%) HDR lightdata [variable] 84396/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 253/393216 ( 0.1%) LDR ambient table 483/65536 1932/262144 ( 0.7%) HDR ambient table 483/65536 1932/262144 ( 0.7%) LDR leaf ambient 300/65536 8400/1835008 ( 0.5%) HDR leaf ambient 300/65536 8400/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 1057/0 ( 0.0%) physics [variable] 13262/4194304 ( 0.3%) physics terrain [variable] 402/1048576 ( 0.0%) Level flags = 3 Total triangle count: 572 Writing d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.bsp 1 second elapsed ** Executing... ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -ldr -lights fork.rad -StaticPropLighting -StaticPropPolys -TextureShadows -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3" Valve Software - vrad.exe SSE (Feb 19 2018) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Warning: Couldn't open texlight file fork.rad. Loading d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.02 seconds) 252 faces 71543 square feet [10302298.00 square inches] 2 Displacements 610 Square Feet [87940.00 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0006 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 32/8192 384/98304 ( 0.4%) brushsides 320/65536 2560/524288 ( 0.5%) planes 654/65536 13080/1310720 ( 1.0%) vertexes 347/65536 4164/786432 ( 0.5%) nodes 481/65536 15392/2097152 ( 0.7%) texinfos 114/12288 8208/884736 ( 0.9%) texdata 36/2048 1152/65536 ( 1.8%) dispinfos 2/0 352/0 ( 0.0%) disp_verts 50/0 1000/0 ( 0.0%) disp_tris 64/0 128/0 ( 0.0%) disp_lmsamples 240/0 240/0 ( 0.0%) faces 252/65536 14112/3670016 ( 0.4%) hdr faces 252/65536 14112/3670016 ( 0.4%) origfaces 175/65536 9800/3670016 ( 0.3%) leaves 483/65536 15456/2097152 ( 0.7%) leaffaces 251/65536 502/131072 ( 0.4%) leafbrushes 54/65536 108/131072 ( 0.1%) areas 1/256 8/2048 ( 0.4%) surfedges 1790/512000 7160/2048000 ( 0.3%) edges 940/256000 3760/1024000 ( 0.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 10/32768 100/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 84396/0 ( 0.0%) HDR lightdata [variable] 84396/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 253/393216 ( 0.1%) LDR ambient table 483/65536 1932/262144 ( 0.7%) HDR ambient table 483/65536 1932/262144 ( 0.7%) LDR leaf ambient 300/65536 8400/1835008 ( 0.5%) HDR leaf ambient 300/65536 8400/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 1057/0 ( 0.0%) physics [variable] 13262/4194304 ( 0.3%) physics terrain [variable] 402/1048576 ( 0.0%) Level flags = 3 Total triangle count: 572 Writing d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "d:\steam\steamapps\common\garrysmod\garrysmod\vmf\fork_v3.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\vmf - Map\fork_v3.bsp"
Also could you please instead of posting 3 different threads, post your issues in the Mapping Questions megathread
Sorry, you need to
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