• NullReferenceException
    3 replies, posted
I get this error arround 30 minutes of Gameplay. https://i.imgur.com/X0Uc8gJh.jpg
its an update issue since everyone is getting it. I hope they come up with a fix asap
Yep, this started with the latest patch & the logs show it this way   (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 64) NullReferenceException   at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled ()   at PrefabInfo.SetBehaviourEnabled (Boolean state) [0x00000] in <filename unknown>:0    at PrefabInfo.EnterPool () [0x00000] in <filename unknown>:0    at PrefabPool.Push (.PrefabInfo info) [0x00000] in <filename unknown>:0    at PrefabPoolCollection.Push (UnityEngine.GameObject instance) [0x00000] in <filename unknown>:0    at GameManager.Retire (UnityEngine.GameObject instance) [0x00000] in <filename unknown>:0    at DecorPatch.DestroyInstances () [0x00000] in <filename unknown>:0    at DecorPatch.Spawn () [0x00000] in <filename unknown>:0    at DecorSpawn+<UpdateCoroutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0    at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0    (Filename:  Line: -1) UnloadTime: 3405.514212 ms Unloading 832 unused Assets to reduce memory usage. Loaded Objects now: 646190. Total: 1267.358707 ms (FindLiveObjects: 40.089637 ms CreateObjectMapping: 115.581425 ms MarkObjects: 652.824949 ms  DeleteObjects: 458.861794 ms)
YEAH FACEPUNCH is going to fix it I had a post up for 2 months and they didn't even fucking say someone else had it
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