Alright so first part of this post re balances that could be considered.
Item costs changes and balances:
Metal chestplate- from 25 to 15 hqm same as facemask 25 is bit too much for something 5% better than roadsign also additional 5% bullet protection would be welcome if it wouldn't be too op or smth
Mp5- from 40 to 25hqm and change of recoil pattern so it could be already playable weapon
Ak - from 50 to 40 hqm due to new recoil changes like new recoil isnt bad at all byt u wont instakill people at 80 meters what is good but 50 hqm is bit too much
Python- from 10 to 6 hqm and 1-2 pipes less like python isnt bad at all but its more like early- middle game weapon and for that part is 10 bit too much also pipes re hard to get
Sar- from 450 to 350 metal to balance the new hqm cost
Thompson- from 25 to 15 hqm (not sure whether its 20 or 25) i feels like 25 is bit too much
Metal facemask-from 15 to 10 hqm so it ll be still a bit cheaper than chestplate
Hoodie and pants- bring it back to 50 cloth per piece as it used to be or at least i think it used to be 50 and now its 80 not sure though
Road scientists loot table- make it like a military crate so people living next to mining outposts or monuments without mili boxes can get bodies easier.
Syringe crafting time- reduce pls
Maybe bur just maybe bullets could be cheaper.
Part two - suggestions that noone even cares about
To make heavy armor useable again what about to let zoom with it for like 5 sec and then 30 sec cooldown
Screw bps keep just workbenches so there ll be early game but people wont be bound to one server or like make researches cheaper but grinding scrap is a pain in the ass but also make further use for scrap cuz when u hit all tye bps after 20 hours of hrinding scrap there is no use for it and what i suggest is to make it smeltable into hqm
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