• Help on loading an area of a map without the player being there
    3 replies, posted
Hello there! Explanation So I'm making a little animation scene library where server owners can move the player camera (using CalcView) from 1 point to another to make cool little animation or cinematic. But my main issue is when the camera is passing through a part of the map where the player is nowhere near, there are complex materials, like windows, with re flexion and some stuff on the map appear and disappear like they're not sure if they need to draw or not. Question Is there a way to load an area of the map where the player is not close without actually teleporting the player? If there is not, is there a way I can teleport a player and not apply any gravity? Would freezing the player work? Thanks for the support, Cheers!
Oh, sorry about that ._.
AddOriginToPVS Adds the specified vector to the PVS which is currently building. This allows all objects in visleafs visible from that vector to be drawn. This is most likely what you're looking for.
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