• Reset force of a player when dropping them with the physgun
    2 replies, posted
When the player picked up with physgun was falling in a specific direction upon dropping them, they would still have the same velocity. I can't get a proper, not hacky way to fix this behaviour. Any help appreciated.
Setting them to noclip and freezing them in GM/PhysgunPickup accomplishes this. Just make sure to revert it in GM/PhysgunDrop -- PhysgunPickup ent:SetMoveType(MOVETYPE_NOCLIP) ent:Freeze(true) -- PhysgunDrop ent:SetMoveType(MOVETYPE_WALK) ent:Freeze(false)
I could have figured that out, already. Thanks...
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