Gmod player model goes to T-pose instead of death animation
8 replies, posted
I have been working on this Gmod model. The only issue in the final player model is that when the player dies, instead of going to a ragdoll they go to a t-pose. I've tried looking through all possible issues, and I have yet to find anything. I have the gma file linked, the compressed files that are used for the gma file, and the compressed file used for the mdl files, which includes the QC, thank you.Comple for Gma.zipFor mdl.zipsylas.gma
I've heard of this happening, with addons, I have no clue why it would do that but maybe you have some death animation mod, but at least I can tell you that you don't need to define the bones, you define only bones that aren't already in the model, like an attachment.
Specifically the issue I am having is that the ragdoll doesn't appear to be used, instead the static t-pose is. As far as I know I do not have any death animation mod. The ragdoll in question is within the compile for Gma folder, in the models directory.
What was the problem? I'm making a list for the future.
Thank you, that fixed the problem! I do also want to know what you did to fix the issue.
https://files.facepunch.com/forum/upload/116838/6dde0ddf-2f8b-4a55-ab15-61a271718866/Capture.PNG
T-pose was caused by the physics model not rigged properly so I just manually weight painted the physics model.
The physics skeleton also didn't match the model skeleton. That's why some boxes are overlapped in the pic.
Oh wow, that makes more sense than I thought, it T-Poses because the physics that it uses to ragdoll aren't rigged, thanks for clarifying.
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