• Far Cry 5 vs Far Cry 2 Engine Analysis: A Decade of Tech Evolution
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https://www.youtube.com/watch?v=bPmnETNnGc0
Only thing that bothered me in FC5 was the bushes and leaves not rustling when you pass thru them. Otherwise I don't give a shit if I can shoot tree branches off. The game is fun and really well optimized
That's what I miss about valves games to be honest. There was always something they were experimenting with and pushing boundaries in every release they had.
I actually think FC2 is as "innovative" as the modern Far Cry series has ever been. Forcing a player to use a paper map, and the general gameplay hostility would be almost unheard of in modern AAA titles today. Fun fact, FC2 also has the same gameplay director as what is generally considered the best Splinter Cell, Chaos Theory.
Far Cry 2 is generally considered the best of the series by critics, right ahead of FC3. The paper map could have certainly used some work (I've posted about it before), but it's fucking lightyears head of FC3, 4, and Primal's map, where you just exist and are thrown into a unrelated map-screen to fuck about. FC5 is a bit better in this regard, since they've removed the mini-map, and the world map is actually a 3D "miniature" representation of the game world, which has actually made memorizing the world map much easier, and has resulted in my opening it much less than in say FC3 or 4 (or even 2). FC2 did certainly have some issues, specifically the constantly respawning enemies, and oft slow/clunky animations. A hybrid of FC2 and FC5 would be pretty amazing, since FC5's shooting from the car system, and general animation snappiness would be very beneficial to an experience like FC2.
Like the above poster, I disagree. I'd say it pushed the boundaries far past anything that the more recent games did. FC2 was about creating a highly immersive experience, and most of its game design was focused towards putting the player in a hostile, dangerous feeling environment. It's true that the game had a plethora of flaws, but it was trying to be far more than the mindless fun of the modern iterations.
Weren't Cry-Engine and Dunia both based on the Far Cry 1 engine?
Considering Far Cry 1 was on CryEngine, yes.
Far Cry 2 was indeed rather innovative for its time and it was immersive at the beginning. However, that immersion slowly drained away around the mid-late game when I realised that most of the characters were paper-thin, the missions consisted of basically the same thing in different environments and the world only consisted of a few neutral zones and the rest being full of guys who want to kill you, even when you're working for them. I realize that the country is meant to be an active warzone but I'd appreciate it more if it was the kind of danger that made me go 'fuck these guys are real dangerous!' instead of 'fuck, if I die here I'm going to lose all my progress'. The companions are an interesting idea, especially considering that they're basically all the player characters you didn't choose at the beginning, but they aren't characterized much which makes what happens to them at the end lose quite some impact. Also, people praise the game's stealth but I fail to see how it's good considering the game doesn't tell you if you're in cover or not. Hiding yourself in the vegetation is a foolish endeavor that will earn you several waves of bullets courtesy of all the same-looking enemies from the constantly respawning outposts. Ultimately, I felt Far Cry 2 was a departure from the mindless fun of Far Cry 3 and 4, but it instead went the opposite direction and became mindlessly boring later on. Shame, because the villain of Far Cry 2 is the best in the entire series.
Far Cry 1 was made by Crytek who made the CryEngine specifically for Far Cry. Dunia branched off CryEngine 1, while Crytek continued to make CryEngine 2 for Crysis. At this point they were already very different.
Far Cry 5 is a brain-dead video game so bursting with mediocrity that even smugly playing co-op and poking fun at all its faults only barely extracts real enjoyment out of it. I hate safe "good" movies, safe "good" music, and safe "good" games too. Far Cry 2 gets a lot of points for trying, it's at least an interesting experience to some degree, and would still have some novelty in 10 years. Far Cry 5 won't, it would be replaced by the probable equally mediocre Far Cry 6 and 7, and none of them will be as good as Far Cry 3 anyway. With that said, Far Cry 2 still has lots of issues. It's not like Crysis, which is not only a revolutionary graphical behemoth, but an actual fantastic game too.
far cry 5 is far cry but they removed all the unnecessary shit
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