• Editing QC broke w_model
    4 replies, posted
I used Crowbar to decompile the css mp5 to change the model path, name and material path. I compiled it without any errors but when i loaded my addon up... i got this: (Showed in the screenshot) How can i mess up the bones? i did not even touch them.. QC file: // Created by Crowbar 0.56 $modelname "weapons\w_models\air_mp5\w_smg_mp5air.mdl" $bodygroup "studio" { studio "w_smg_mp5air_w_smg_mp5.smd" } $surfaceprop "weapon" $contents "solid" $illumposition 0.277 -8.749 1.616 $cdmaterials "models\weapons\w_models\air_mp5nn\" $attachment "muzzle_flash" "ValveBiped.Flash" 0 0 0 rotate -90 0 0 $cbox 0 0 0 0 0 0 $bbox -8.179 -1.262 -5.094 25.427 1.815 8.325 $definebone "ValveBiped" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0 $definebone "ValveBiped.weapon_bone" "ValveBiped" 0.585547 4.371634 8.27127 0 0 0 0 0 0 0 0 0 $definebone "ValveBiped.weapon_bone_Clip" "ValveBiped.weapon_bone" -0.310123 -4.371034 5.233142 0 0 0 0 0 0 0 0 0 $definebone "ValveBiped.Flash" "ValveBiped.weapon_bone" -0.264453 0.966145 17.15546 -0.406743 1.267039 -0.162605 0 0 0 0 0 0 $sequence "idle" { "w_smg_mp5air_anims\idle.smd" fadein 0.2 fadeout 0.2 fps 30 } $collisionmodel "w_smg_mp5air_physics.smd" { $mass 5 $inertia 1 $damping 0 $rotdamping 0 $rootbone " " } $KeyValues { prop_data  { "base" "Metal.Small" } } https://files.facepunch.com/forum/upload/108629/cb632496-dbc5-496b-b568-18235dbed278/30530775_1730795490318861_3050773407026118656_n.jpg
Oh... my bad, thank you.
....and my w_model material don't show either
I've just tried doing the same as in this video: https://www.youtube.com/watch?v=w6lQSt_v3rs using a hl2 smg for reference, to allign the mp5 and assing the bones to it, but i still end up with the mp5 between his legs...
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