I used Crowbar to decompile the css mp5 to change the model path, name and material path. I compiled it without any errors but when i loaded my addon up... i got this:
(Showed in the screenshot)
How can i mess up the bones? i did not even touch them..
QC file:
// Created by Crowbar 0.56
$modelname "weapons\w_models\air_mp5\w_smg_mp5air.mdl"
$bodygroup "studio"
{
studio "w_smg_mp5air_w_smg_mp5.smd"
}
$surfaceprop "weapon"
$contents "solid"
$illumposition 0.277 -8.749 1.616
$cdmaterials "models\weapons\w_models\air_mp5nn\"
$attachment "muzzle_flash" "ValveBiped.Flash" 0 0 0 rotate -90 0 0
$cbox 0 0 0 0 0 0
$bbox -8.179 -1.262 -5.094 25.427 1.815 8.325
$definebone "ValveBiped" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0
$definebone "ValveBiped.weapon_bone" "ValveBiped" 0.585547 4.371634 8.27127 0 0 0 0 0 0 0 0 0
$definebone "ValveBiped.weapon_bone_Clip" "ValveBiped.weapon_bone" -0.310123 -4.371034 5.233142 0 0 0 0 0 0 0 0 0
$definebone "ValveBiped.Flash" "ValveBiped.weapon_bone" -0.264453 0.966145 17.15546 -0.406743 1.267039 -0.162605 0 0 0 0 0 0
$sequence "idle" {
"w_smg_mp5air_anims\idle.smd"
fadein 0.2
fadeout 0.2
fps 30
}
$collisionmodel "w_smg_mp5air_physics.smd"
{
$mass 5
$inertia 1
$damping 0
$rotdamping 0
$rootbone " "
}
$KeyValues
{
prop_data
{
"base" "Metal.Small"
}
}
https://files.facepunch.com/forum/upload/108629/cb632496-dbc5-496b-b568-18235dbed278/30530775_1730795490318861_3050773407026118656_n.jpg
Oh... my bad, thank you.
....and my w_model material don't show either
I've just tried doing the same as in this video: https://www.youtube.com/watch?v=w6lQSt_v3rs using a hl2 smg for reference, to allign the mp5 and assing the bones to it, but i still end up with the mp5 between his legs...
Sorry, you need to Log In to post a reply to this thread.