https://sendvid.com/l6ejz2c8
Currently looking for a better mirror because this one has buffering issues.
First boss of the game, seemingly. Most of it is basically spent staring at it while the game dumps hints on you every three seconds.
God of War? More like God of Vore
Thats the first boss? That is some fucking hype shit
Also his sass is real, it's great
Would be better if the dragon actually did something and the first major bossfight in the game wasn't mostly handled by chugging fruit at its face.
It only took me a minute, but I despise the dwarf character that shows up. Fuck off.
I was hoping that the new GoW would have a gigantic monster fight, now I'm hoping there's another one, because having it be the first boss doesn't sit right with me.
The gameplay looks a bit slow paced if I'm honest
every video i see of this game has me feeling the same way, hoping that there's something far more compelling or way better in the full game that we're just not being shown yet, because none of this sits right with me and every video i've seen of this game looks kinda awful. like this staredown with the electric chicken dog, this is not a boss fight, that was boring. he barely even attacks you. And the video of the other fight i've seen was ripped straight from resident evil 4 just not as good.
I don't get it. I love god of war. I should be super excited. this should look awesome. i don't understand.
It would be like if platinum turned bayonetta from a character action game to a "cinematic experience." Nothing about this looks hype. Looks like scripted to all hell setpiece with hardly any actual gameplay to it, especially any resembling old god of war.
Yeah it's exactly like that. It looks like the result of a board room meeting from a few years ago, playing a third person dad simulator like the last of us which were popular at the time, saying "how do we copy this?", and legitimizing it by stapling a classic name to it and calling it a reboot.
This is one of the biggest mistakes developers have been making over the past decade.
This isn't a God of War game, it's God of War skinned. That isn't Kratos, just someone who looks like him.
Everything that the series has built up, has developed about Kratos, his personality, and his motives. His strength, his story, and his past: gone. I would not be surprised if they make zero mention of his wife/daughter or his killing of the gods of Olympus in this game. It'd be better if they didn't bother making him Kratos, and just someone else instead. We've gone from a spectacle of a hack-and-slash, to a playable cinematic that dropped the combat down in depth from combos to that of Breath of the Wild.
I understand wanting to avoid the complaint of "it's been the same rehashed shit," but then there's discarding what made the games interesting and successful, and not even doing what you're trying to do well.
If you want to make a game that's more cinematic than engaging, okay. But don't slap on the name of a game whose fan-base doesn't want that.
I'm undecided about the genre change (Sony first-party titles really ARE starting to blend together in some respects), but I'm not as worried about Kratos' character being intact. One of the first trailers for the game showed a very quick shot of Kratos staring at a vase that depicted his vengeful, murderous appearance from GoW 1-3, while a voiceover goes "Long way from home, aren't you? And here I thought your kind was supposed to be so enlightened, so much better than us." In the second story trailer, one of the (presumably main) characters says she knows Kratos is a god, and that his true nature is that of rage and fury and implies she knows how dangerous it is. It seems like a heavy character point will be Kratos keeping his rage just barely under the surface, probably more for his son's benefit than anything else.
I was (and still may be) willing to give the gameplay shift a chance, but yeah the pacing of this fight feels incredibly boring. I can understand needing to give the player time to act and react with a giant boss like this, but when the enemy literally just stands there and does absolutely nothing it loses almost all of its threat and impact.
I'm still willing to give it the benefit of the doubt until some actual reviews start dropping, but I don't think this bodes well.
The camera system was also changed and having to constantly shift the camera around to focus on the huge boss while you try to find the stupid explosive fruits looks incredibly obnoxious.
Was much better when the Arenas had to be designed around locked camera angles since it meant the developers had to actually think about how to convey information in better ways than flashing boxes of text at you every five seconds.
Everything I've seen about this game looked really fun, and the story interested me, but watching actual game play of this boss fight makes it look really boring.
To be fair, all GoW games start with a gigantic monster fight and keep piling them up. IIRC the old devs always designed the first level last so they could take everything they learned during the games development and make the first level the most memorable.
Most of this boss fight involved Kratos just taking a stroll around the battlefield, not gonna lie this looks fairly bland so far.
if I was making a god of war game and worried about being stale I would probably go in the opposite direction and make it even MORE apeshit instead to be honest, and make it have way faster speed and a lot more variety.
Making it Norse mythology themed and Kratos transitioning to a new era is a 100% fine. Turning it into a "cinematic" dad simulator with mild combat elements? Not so much in my opinion.
The kid bullshit is completely out of place and has nothing to do with Kratos, and is just used as a cheap sympathy card.
This looked incredibly dull. Why wasn't the Wyrm tunnelling about, or coiled around something and you had to start at hte bottom and fight your way along its spine to read its head. Why are you pelting it with exploding fruit?
Sorry, you need to Log In to post a reply to this thread.