• Tool Cupboards Replacement, and A solution for large bases.
    5 replies, posted
Placing a building block: The one who first placed it, is the one who owns it. When you place your first block, the building privilege indicator appears. Building Privilege Indicator: This appears when you're inside the building zone. The indicator is only visible to authorized members when inside their building zone. The indicator displays the number of materials that are allocated to upkeep the base. It also displays a button/key that opens the Authorization Menu. The Authorization Menu: This initially, is only accessible by the original builder. The menu lets you authorize players to build on your base. It also acts as a sort of clan management system. 1: If building zones overlap a tab for each base/zone is visible in the Authorization menu. 2: You can name/rename your base. (helps determine which base's settings are being edited.) 3: The original owner can relinquish ownership, and give it to another player.(peaceful transition of Power). 4: New players that the owner adds, are given zero rights by default. ( but turrets will treat you as an ally). 5: The owner can give members the ability to add new members, kick members, grant members privileges, or all 3. 6: Members can be allowed to edit building blocks, deployables, paintings, or be allowed full access to building editing. 7: Only the owner can kick everyone off the list.(Leader) 8: The owner can abandon the structure, this clears the menu, and removes building protection. When a base is abandoned anyone can claim ownership by adding upkeep resources, and pressing the Authorization Menu key 9: A list you can scroll through will display the supply Crates linked to your base, and their contents. The Upkeep system will extract resources from the top of the list going down. Decay/Upkeep: The Upkeep system Removes resources from supply crates. the first supply crate you place is what the Upkeep system will extract from first. If you placee a second crate, that will be considered the secondary. If there is no required materials in the primary, The resources needed will be removed from the secondary, A third crate would have resources removed if there was nothing in the second crate, etc. If none of the crates have the required materials, then a decay notification appears listing the resource type that is decaying. Wood, Stone, Metal, High quality. Upkeep Supply Crate: This would cost 1000 wood each, It would be the same size as a Stone barrack(the cube one). Each supply crate would have 6 slots. The low profile allows you to be more creative on where you place them, but you will always need to have access to them for refilling. There could be a limit of 8-20 per base. or you could have there be no limit. Abandonment: When a Base's upkeep supply runs completely dry, it Has 24 hours before its considered Abandoned. Anyone can then run up and Claim it for themselves. this opens up a plethora of things. Clans can be managed, Allies can avoid being killed by traps, larger bases can have longer lives. Hotels can be made that allows guests to modify their rooms. etc.
I didnt read this whole thing, however the tc should be mechanic should be changed, especially permissions within the authorization list, this would be especially beneficial for large groups and hotels!
I think this makes things a lot more complicated I didnt even read the whole thing - think about new players trying to learn/start out the game
So what I can read out of it is that you are mad that you get TC - raided
You can sum it up like that yes. Servers losing players due to getting TC raided is quite a problem.
is it tho? It is bad to lose players - I agree. But it also lowers the Login queue on good servers (most officials are maxed to teh brim + community officials like Rustafied, etc...) every situation always has a pro and a con.
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