Im trying to make an entity get removed after you press e and after this new entities will spawn. it code works but deleting entities after they spawn. help me please . sorry for my english
function ENT:Use(pl)
if ((self.nextUse or 0) >= CurTime()) then
return
end
self.lastComp1 = ent1
self.lastComp2 = ent2
self:EmitSound("ambient/levels/canals/toxic_slime_sizzle3.wav", 70, 100, 0.2);
self.nextUse = CurTime() + 2
timer.Create( "Deleteiflongtime", 180, 1, function() self.lastComp1:Remove() self.lastComp2:Remove() end )
self.lastComp1:Remove()
self.lastComp2:Remove()
local ent2 = ents.Create("eml_comp2")
ent2:SetPos( self.poscomp2 )
ent2:Spawn()
local ent1 = ents.Create("eml_comp1")
ent1:SetPos( self.poscomp1 )
ent1:Spawn()
end
Do the eml_comp entities happen to have a Use() function in them, and are they within use range when they spawn?
Also your timer name is not unique and will keep overriding itself, use EntIndex somewhere in the identifier.
function ENT:Use(pl)
if ((self.nextUse or 0) >= CurTime()) then
return
end
local ent1 = ents.Create("eml_comp1")
ent1:SetPos( self.poscomp1 )
ent1:Spawn()
self.lastComp1 = ent1
local ent2 = ents.Create("eml_comp2")
ent2:SetPos( self.poscomp2 )
ent2:Spawn()
self.lastComp2 = ent2
self:EmitSound("ambient/levels/canals/toxic_slime_sizzle3.wav", 70, 100, 0.2);
self.nextUse = CurTime() + 2
self.lastComp1:Remove()
self.lastComp2:Remove()
end
the timer doesn't matter , I'll remove it. Need to old components were removed, and new spawn. in the current code, they are spawned and deleted. this is the code of the entity which will spawn components and such entities may be many and each must delete and spawn his components.
Wat?
[code]
function ENT:Initialize()
self.nextUse = CurTime() + 1
end
function ENT:Use()
if self.nextUse > CurTime() then
return
end
-- here ur code
end
[/code]
In the code you just provided, you're removing them right after spawning them, if you want to remove the previous two and spawn two new you need to move the Remove() calls to be before assign the new entities as the lastComp variables. If I understand you correctly, this should be what you want.
https://gist.github.com/idubs/b7edf75e38d79eafa0ebc7701adcb740
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