• Seperate modelling from game dev
    3 replies, posted
I understand that modelling is a part of game dev, but the section is like 90% model rips or requests. Mapping also confuses me because it's 90% source game maps, which while I agree is in the game dev sphere, it's not quite the same thing as actually making a game yourself. Additionally, I have a game I'd like to post, but it's not Unity or Unreal, if I post it in the general forum nobody will see it because it's going to be swallowed by modelling requests, and I don't think anyone actually LOOKS at the base game dev forum, they just go to unity, unreal, mapping or modelling directly, so I don't even have a proper home to put my game in. I'm not even sure why we need to seperate Unity and Unreal, especially when it completely ignores people working on self-made engines, GODOT or anything else. The game dev scene on facepunch was barely keeping 1 or 2 threads active, so combining it with 2 much much faster subforums is a bit shitty because the actual dev gets drowned out.
Modelling is part of game development and so is mapping. Moving the subforums won't really change anything. Yes there are a lot of rips and requests but that's still part of modelling so they are in the right section. Mapping can be used for any engine it's not limited to source... source is just the most popular. Game Development is the proper section for you to post about your game.
Maybe a requests Megathread?
I'm not trying to be rude to modelers and mappers, the issue is really the opposite, they're too good at what they do, so they naturally have a shitload of discussion and threads, this is good, I approve of this, but it means sifting through a bunch of models and maps that I (and many others) aren't interested in to find actual games being developed. Previously game dev was only a thread or two, now it has to compete with an entire section and that makes it really hard to get any exposure, discussion and feedback on games you're working on. Especially if you're a non-standard engine dev. That used to be a thing but either way there's too much requests activity for it to fit in one thread. Overall, the fact that posting in the top section means you compete with all subsections is absolutely terrible design if you're trying to actually post generic content that doesn't fit under a subcategory. It means topics that are already marginal because they're outside the standard categories get marginalised more because they have to compete with 5+ sections of threads. Removing subsection threads from the main section would be a suitable solution too.
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