Hey there Magical Wizards of the Facepunch Modelling Forum,I have spent the day taking the Meshes and Textures from the Mobile App for Power Rangers: Legacy War.
Now I hate to start a model beg thread, but having said that I have no idea what to do with them, so I was wondering if a very kind individual or group of people could help me out by making Player Models and a Rag-doll for each of the Characters I took as I intend to use them for a TTT server.
I have no technical know how and would be deeply appreciative of your work.
If my server gets off the ground I am intending to including you in any monetization the server uses to supplement the hosting costs
Meaning you would very possibly be monetarily compensated and I can link you directly in any Server Information so you would be fully credited for any work.
Anyway hope to hear good news regarding your efforts if anyone helps me.
MEGA LINK
Thanks for your time and consideration - Sonicboom44
I thought Android is easy to rip. You did it wrong. You gotta use a file manager and move the game's data cache into the nox_share folder. Then you can use Unity Studio to extract the meshes. Puzzling rip files is a "nope".
Thanks for the reply, see my knowledge of this is so lacking I didn't even know I did that wrong, which Is why I came here.
I will just continue experimenting on my own for now, thanks for the advice.
No problem. You may have some issues at hand tho. I checked the data. Skeletons don't extract. If you wanna port those to source you gotta rig all of those to a player skeleton anyway. Looking at the amount of models you ask for, this screams basicly "pay work". making good rigged models is not done easy. I can tell you that.
Damn its that bad huh, what sort of price ballpark do you think it would take for someone to do this amount of work it would take?
I'd really not wanna make shoddy models, there is enough of this on GMOD already :P
Again appreciate all the advice
Actually I have decided I will do the Skeleton myself, If you could tell me how to take the Mesh and Textures into Blender as a whole model (or textureless) that would be much appreciated
You dunno how that works? Oops. Since UnityStudio only exports the mesh you can simply export obj. Tha's a import in blender. If you use the cycles viewport you just gotta create a material, set the color to image and load the _D texture.
https://i.imgur.com/OLKYjub.jpg
Easy af. Enjoy painting the weights.
Woah thanks for the help you've actually took a lot of the difficulty out of this, now the weights are gonna be my main pain from what I've seen but trial and error will see me through :D
Perhaps. You should definetely use the skeleton of a decompiled player model. That makes sure all the bones are properly rotated to work with the standard player animations. That's very important. Doing a skeleton from scratch may introduce faulty axises and wrong rotations when using those stadard animations.
Been stuck at this bit, can you show pictures of how you got to the previous picture?
All I need to know now is how to get them into Unity Studio, again sorry for all the questions but a guy gotta start somewhere.
I really wish the forum had a FAQ Sticky so people could look up things that are easy to the veterans.
Yeh. You can avoid all the ninja dump. All explained this lil picture tutorial. Note: Ofc you gotta boot nox with root access. Use the "General settings" -> "Root Startup" to get this.
https://imgur.com/a/O8ISn
I can't make it any easier. I mean, you gotta get this done.
OMG, thank you so much, now I can get to work, I can't believe how helpful you have been <3
@Bshadow is there a way to make the texture the way it is supposed to or is it trial and error by self aligning?
Fixed it nvm
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