There are spikes in some caves that kill you instantly when you land in them. There is a tiny tunnel leads to the spikes for you to grab your stuff , half way through this wipe they decided to change the spikes so you die instantly when touching the spikes,.
what sort of idea is this
die instantly when touching the spikes
might as well just do one of them cancer holes in the map and let people just fall out the map
you always used to die instantly when touching the spikes. they attempted to fix/change that - but then looks like it got rolled back (or bugged)...
i doubt the code for the spikes in cave doesn't just have a damage code that was just altered like
keepCountingDownHealth = true;
while (keepCountingDownHealth) {
yield return new WaitForSeconds(countDownDelaySeconds);
player.DecreaseHealth(countDownAmount);
rust seemed to code it on player movement instead of time on spikes ,.
but its the same deal . i doubt changing the code so instead of
player.DecreaseHealth(countDownAmount);1000
change it to
player.DecreaseHealth(countDownAmount);10
Sorry, you need to Log In to post a reply to this thread.