Hi, I modified a map (gm_fork) and, when i compile this one with the expert compile mod of the creator, that not work, the Portal flow make a infinity time :c
This is was he give to me:
VBSP: -nodefaultcubemap -allowdynamicpropsasstatic
VVIS: default settings
VRAD: -hdr -lights fork.rad -StaticPropLighting -StaticPropPolys -TextureShadows
VRAD: -ldr -lights fork.rad -StaticPropLighting -StaticPropPolys -TextureShadows
Can someone help me to compile this one and send me back with a mediafire link (or a equivalent) pls ?
If you do a good work, We can pay you.
Link : Gm_Fork_Bob
Have a nice day
Is there any compile errors? Also you should check out HCC2.0, could improve your VBSP/VRAD. Also to solve most of your compile issues, use CompilepalX. Also your computer specs also determine the compile time (threads, memory, etc).
Yeah I know that but if I use juste one of them, that not make the good lightning in the map :/ @DesertedCake
This is my computer : LDLC.com
Can you try your idea for me ?
Can we talk about this in a discord server ? (Discord)
Have a nice day
If portal flow takes too much time it's most likely lack of optimization in your project. Turn some geometry into func_details and put some areaportals/hints/etc.
The map is completly make with fun_details :/
Can you check it with the files ? Or I can screen you what I modifie in the map ?
File : http://www.mediafire.com/file/p9qiinlz74l681v/gm_fork_bob.rar
if someone can help :/
I found, That cause by to much displacements ^^
"func_viscluster" thats a pretty useful brush for optimizing visibility compile times
what kind of FPS do you get when you add -fast to VVIS?
I don't use that the map don't work after that
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