• Digital Foundry - Morrowind: Xbox One X vs Xbox
    25 replies, posted
https://www.youtube.com/watch?v=ekCq5K9cm54 60 fps, 2560 x 1920. You still get that awful view distance, but it's nice to see them put this much effort into a backwards compatible release.
man remember hearing about morrowind from toonami when i was little.
I only wish Sony gave even half as much of a shit about their backward compatibility but they just seem to push as much shit out and if its broken they just leave it.
I bought it on xbone, I dunno why as I own it on pc but I think mainly just so I can chill on my sofa and play it
Thay have to have awful view distance, because the game world is hilariously small and youd see cities within a mile of eachother.
Kind of wish these updates were available on the regular Xbone, but I get why they're not in some cases.
Damn, I forgot what Morrowind actually looked like on console, I'm used to it looking like this: https://i.imgur.com/27J3fzh.jpg Can't believe the first time I beat Morrowind was on console, I still have the guide I printed out around here somewhere, it's something like 250 pages long.
Well no, it's the hardware and just because it's small doesn't mean it isn't interesting to look at?
But the point is that the fog adds distance between the places. Makes the world feel much larger and easier to get lost in. It was a smart way to getaround limited hardware while helping the game as a whole. Its the same idea of silent hill's fog. Just instead of making the world bigger, it adds more tension to the horror.
Yeah I guess so, kinda forget how easy it was to get lost in the game, which isn't a bad thing in itself
I never really saw Morrowind as small cause you can't fast travel everywhere, it's pretty much perfectly in the middle. Higher view distance just lets you see how detailed the landscape is. This is my view distance on PC, 21 cells https://i.imgur.com/1F5FtqI.jpg Still foggy in the distance so it adds a little bit of depth, but this is a view you can't see unless you have like 400 acrobatics. Even at a ridiculously high level with an aerial view, this looks like a decent size to me considering how long it'll take you to get from one end to the other without cheats https://i.imgur.com/e8BVmd1.jpg
But if you can just use the PS2 discs or the PS3 rerelease, you won't be as likely to buy it again on PS4. But it's got achievements so it's totally worth being more expensive than the PS3 releases. /s
I used to accept this reasoning except that MGE:XE's exponential fog lets you keep the "foggy isle of Vvardenfell" feel and have it look much better than it does in vanilla.
I like how he says it runs at 60fps. You heard me right. Like okay? The game's 16 years old. And it still dips pretty drastically. People with moderate video cards and i7's are running Breath of the Wild at a solid 60fps on CEMU, even at ridiculous resolutions with minor performance hitches I don't know, it just doesn't seem impressive to me at all
straight up emulation doing better than what the initial console did is actually really impressive. yeah, gpus are improved and computers get faster and faster, but emulation, even official emulation, is really tough on consoles because translating archetectures backwards is so difficult. i mean, everything xbox does BC wise is a fuckin miracle considering older generation hardware either had to be severely based off the previous stuff (i believe this was the case of the original 360,) or had to just have a ps2/gamecube's processors in a system-on-a-chip on the mobo, rather than doing it through software. the only reason your computer can run those old games better is because it's built for backwards compatability, and the only reason CEMU and other platforms are getting anywhere is because these newer consoles are closer to modern PCs than older consoles were. And beyond that, the Xbox OG has never really had a solid emulator. While Morrowind is a game that's on PC, it just goes to show how much effort they're putting forward with this back compat stuff that other companies have left in the dust. back compatability might not seem tough to do, but there's a reason why most of the major players have stopped caring about backwards compatibility.
The changes to the interface are the most appealing part to me. I honestly hate the pc interface for morrowind and I would love something that would work on a gamepad. Elder scrolls is just such a chill game where it really would lend itself well to couch play, i mean it obviously does from the success of the newer games, so I mean being hunched over my keyboard and mouse sitting at a desk just isn't as comfy. I'll take a shitty view distance for proper gamepad controls any day.
Its unfair to compare emulating the wii u (which is essentially an overclocked powerpc cpu from the gamecube days) with the Xbox. Like even on top end pcs, there is no emulator that can emulate xbox titles like Dolphin or cemu can
The PS4s and Xbox One's major limitation is their CPUs. https://images.anandtech.com/graphs/graph7933/62699.png The 5350 is one module short of a PS4/Xbone SOC (though at least one core, perhaps two is reserved for the OS iirc), but the issue is that single threaded performance is super important. Obviously this is a Wii emulator, not the OG Xbox, but still, I think this exemplifies why comparing a different emulator running on much, much more powerful CPUs is a bit silly.
cheats? um, my enchantment, alteration and acrobatics skills would like to chat with you once I finally fall back to the earth, after doing some advanced geometry pinpointing my target, getting a running start, casting jump, flying through the air at the speed of fuckin sound, cannon-balling my way to my target and RIGHT before splattering my organs across that boulder, cast slowfall to gracefully land.
I always loved how fast travel was more immersive because you have to find a route of transportation (boat, stilt strider, teleport) and all transportation routes have set destinations and actually require money to use. Skyrim had those carts that could take you to any major city, but you first had to talk to the driver, then hop in and wait for an animation before it would actually present you with the loading screen. It was pretty much instant in morrowind. I mean, look at how many ways to fast travel there are to memorize. https://files.facepunch.com/forum/upload/236793/1c7a6e12-945a-429c-9238-9c4ba3fb3df8/image.png also, vivec city is just a thrill to explore. there's so much there in one city.
You could use recall magic or teleport through mage's guild too. I still remember the routes I'd take to Caldera to sell stuff to that scamp, he'd always buy stuff at full price
Microsoft is absolutely fucking killing it with back compat. It's one thing to get the games running, but the fact that they can be massively improved like Morrowind is phenomenal.
The original Xbox is also x86, though, it's literally a Pentium 3
IIRC the GPU is some weird modified thing that's kinda like a Geforce 3 but not.
I really wish they would remake this game with better combat. I love exploring the world, but the combat is unbearable. Swing a sword directly at someone's head? lol nope, you missed.
You can get up to a 100% hit rate for a weapon skill quite easily, if you want to play it so much just use a guide or cheat your stats up.
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