• Lua equivalent for scripts/sounds/gamesounds.txt
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I am in the process of developing some vehicles which use the in-built model method like the airboat, buggy, and EP2 charger use. Everything is in order but If I want to have the engine sounds and gear sounds to be custom, I need a way to add the pointers without using a .txt file as they are forbidden for workshop upload in that subfolder. A reference inside the scripts/sounds/gamesounds.txt file looks like this "ATV_engine_idle" {     "channel"        "CHAN_STATIC"     "volume"        "1.0"     "soundlevel"    "SNDLVL_80dB"     "wave"        "vehicles/v8/v8_idle_loop1.wav" } And the gears inside the vehicle script refer to this line by this "state"     {         "name"        "SS_IDLE"         "sound"        "ATV_engine_idle"     } As you can see the vehicle script (which I CAN upload) is just loading up a "sound" which is just defined in a different text file in a folder nearby. Weapons which get coded in lua can refer to sounds like Weapon_XM1014.Single (which are defined similarly to above), but can a lua file add these sound references as well? https://files.facepunch.com/forum/upload/197903/c71a701d-cd0a-43d0-8f22-6cf927672c5c/20180421083853_1.jpg
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