• Texture artist(s) needed for animated Spider-Man show [SFM]
    2 replies, posted
I'm the lead director of an animated Spider-Man fan production in SFM. We have a wonderful team of talented individuals darn near a professional level (well, as professional as you can get when scrounging up fellas off the internet), but unfortunately I'm the only one on the team that knows much about the 3D realm, so all modeling and animating responsibilities are on me. We're shooting for a low poly/resolution art style, reminiscent of late PS1/early PS2 days. I'm competent at creating meshes and rigging, but not so much at texture creation. It would be a tremendous help if a texture artist could join the team and help out (also this may be a turn-of but everyone's working on a volunteer basis, so no pay is involved). Please DM me here or on Steam if you have questions or simply want to learn more about the show. I'll post examples of poly counts, UVs, and animation quality in the following days. Thanks
A low poly spiderman? Real low-poly? *Googles* https://pre00.deviantart.net/5cab/th/pre/f/2016/087/9/e/lowpoly_spider_man_civilwar_4kwallpaper_by_srz3r0-d9vtwwr.jpg Color palette and materials. Red, Blue, Black and White and a bit of edge bevel. https://cdn.dribbble.com/users/288987/screenshots/1790178/low-poly-spiderman_1x.jpg Pretty much the same but more toon stylie. Choose your poison. If I'm sure you just gotta copy paste some logos and integrate into the uv maps.
Yeah no, not quite "indie" low poly like that, flat colors and the like. I considered it, but it wouldn't really work for what we're trying to achieve. Something more between MGS1 and 2, or Resident Evil 2.
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