• Object reference not set to an instance of an object
    3 replies, posted
PLEASE HELP Problem areas are created randomly on the map. I tried to remove many plugins but this error comes back after a while. I really do not understand where she comes from and how to fix it. A research idea? Here is a video of the error. Once inside, no other solution than to teleport the body elsewhere. Otherwise the connection to the server is impossible. https://www.youtube.com/watch?v=EEi6FjhJRZg Object reference not set to an instance of an object Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) Client.OnEntities (Network.Message packet) Client.OnNetworkMessage (Network.Message packet) Facepunch.Network.Raknet.Client.HandleMessage () UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update() Version: 26503 I am running Linux Debian 9.4 Stretch (stable) (64bits). I use LinuxGSM. I am on a dedicated server of 32GB RAM and I only have one server on it. Recently I have completely recreated the server. First installation of RUST. Start on server in vanilla. Then install oxide. I loaded each plugin one by one by configuring the new json. The mistake came back anyway. I am told that the problem may be the amount of entities on the server. But I had the problem with 25,000 entities as with 190,000 ... I tried to remove a lot of plugin but the error came back anyway. I thought we should not change the server.cfg with the online server. But without doing so, the mistake has come back too. I tried all the different maps. I tried to generate a new map but still the same. I really have no idea. PLEASE HELP
Lots of people have this problem. Turn down MAX gibs in setting under the performance.
Thank you but it's not a problem on my game but on the administration of the server. The setting of GIBS is individual I think. This is not an adjustable parameter on a server. People with the same problem solved it how?
i can help yo with this problem
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