Object reference not set to an instance of an object
3 replies, posted
PLEASE HELP
Problem areas are created randomly on the map. I tried to remove many plugins but this error comes back after a while.
I really do not understand where she comes from and how to fix it.
A research idea?
Here is a video of the error.
Once inside, no other solution than to teleport the body elsewhere.
Otherwise the connection to the server is impossible.
https://www.youtube.com/watch?v=EEi6FjhJRZg
Object reference not set to an instance of an object
Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size)
Client.OnEntities (Network.Message packet)
Client.OnNetworkMessage (Network.Message packet)
Facepunch.Network.Raknet.Client.HandleMessage ()
UnityEngine.Debug:LogException(Exception)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
Version: 26503
I am running Linux Debian 9.4 Stretch (stable) (64bits).
I use LinuxGSM.
I am on a dedicated server of 32GB RAM and I only have one server on it.
Recently I have completely recreated the server.
First installation of RUST.
Start on server in vanilla.
Then install oxide.
I loaded each plugin one by one by configuring the new json.
The mistake came back anyway.
I am told that the problem may be the amount of entities on the server.
But I had the problem with 25,000 entities as with 190,000 ...
I tried to remove a lot of plugin but the error came back anyway.
I thought we should not change the server.cfg with the online server.
But without doing so, the mistake has come back too.
I tried all the different maps. I tried to generate a new map but still the same.
I really have no idea.
PLEASE HELP
Lots of people have this problem. Turn down MAX gibs in setting under the performance.
Thank you but it's not a problem on my game but on the administration of the server.
The setting of GIBS is individual I think.
This is not an adjustable parameter on a server.
People with the same problem solved it how?
i can help yo with this problem
Sorry, you need to Log In to post a reply to this thread.