i am having trouble with QC codes and bone locations....alot, i have had several models where i have customized them, but have not been able to finish them as the new bones that come with their added apendages are always messed up, such as appearing far away from the ragdoll body.
there are two models that currently suffer from this, a xenomorph queen with wings, and the following example, a chestburster xenomorph with halo 4 elites mandibles.
$modelname "chest_burster/chest_burster.mdl"
$bodygroup "studio"
{
studio "chest_burster_chest_burst.smd"
}
$bodygroup "mouth"
{
blank
studio "chest_burster_teeth.smd"
}
$bodygroup "tounge"
{
blank
studio "chest_burster_inner_mouth.smd"
}
$surfaceprop "flesh"
$contents "solid"
$illumposition 0 8.691 3.039
$cdmaterials "models\chest_burster\"
$cdmaterials "models\halo4\stormelite\"
$cbox 0 0 0 0 0 0
$bbox -24.508 -1.184 -0.47 7.127 1.184 6.548
$definebone "base" "" 0 3.023476 1.050391 0 -179.999979 0 0 0 0 0 0 0
$definebone "rib_cage" "base" 0 3.01527 0 0 0 23.90208 0 0 0 0 0 0
$definebone "neck" "rib_cage" 0 2.590515 0 0 0 24.808383 0 0 0 0 0 0
$definebone "head" "neck" 0 3.051 0 0 0 -16.345283 0 0 0 0 0 0
$definebone "jaw" "head" 0 0.926358 -0.347614 0 0 -38.705251 0 0 0 0 0 0
$definebone "tail_12" "base" 0 -0.000007 0 0 -179.999979 0 0 0 0 0 0 0
$definebone "tail_11" "tail_12" 0 1.507635 0 0 0 0 0 0 0 0 0 0
$definebone "tail_10" "tail_11" 0 1.507635 0 0 0 0 0 0 0 0 0 0
$definebone "tail_9" "tail_10" 0 1.826117 0 0 0 0 0 0 0 0 0 0
$definebone "tail_8" "tail_9" 0 1.826117 0 0 0 0 0 0 0 0 0 0
$definebone "tail_7" "tail_8" 0 1.826117 0 0 0 0 0 0 0 0 0 0
$definebone "tail_6" "tail_7" 0 1.826118 0 0 0 0 0 0 0 0 0 0
$definebone "tail_5" "tail_6" 0 1.826118 0 0 0 0 0 0 0 0 0 0
$definebone "tail_4" "tail_5" 0 1.826117 0 0 0 0 0 0 0 0 0 0
$definebone "tail_3" "tail_4" 0 1.826117 0 0 0 0 0 0 0 0 0 0
$definebone "tail_2" "tail_3" 0 1.826117 0 0 0 0 0 0 0 0 0 0
$definebone "taile_1" "tail_2" 0 1.826117 0 0 0 0 0 0 0 0 0 0
$definebone "left_upper_M" "jaw" -1.4 -0.90 0.6 0 0 0 0 0 0 0 0 0
$definebone "left_upper_MF" "left_upper_M" 0.0 1.0 1.0 0 0 0 0 0 0 0 0 0
$definebone "left_lower_M" "jaw" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "left_lower_MF" "left_lower_M" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "right_upper_M" "jaw" 0.4 -0.90 0.6 0 0 0 0 0 0 0 0 0
$definebone "right_upper_MF" "right_upper_M" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "right_lower_M" "jaw" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "right_lower_MF" "right_lower_M" 0 0 0 0 0 0 0 0 0 0 0 0
i have tried leaving them as all zero's (the custom apendages that is, no need to change the pre-existing ones) but that cuases the mesh to be deformed, as does any other of my attempts to fix them
and i have tried copying the info from the 'transform location, rotation and scale' in blender, this does not work...or am i doing it wrong?
also i have left out the code for the physics mesh as the physics are perfectly fine. the define bones however, seem to be a serious problem.
p.s i do not take credit for any of the customized models, i let people know where the parts come from and who to really thank, all i do is stitch them together, the MF stands for 'mandble' and 'Mandble Front'
thank you for reading
I have skimmed through the post because I am lazy, but my general advice is not to define bones unless you know what the command actually does, all of the model's bones are included in the model itself, defining a bone is to be used for bones that aren't included in the model itself, and from what I've seen, there are a few hundred extra 0s in the code, all of the bones would be put near the origin point if they even work at all.
only problem is, if i dont define them, they cant be posed with the bone tool, eh. i'll just trial and error my way through this, and use other pre-made models as reference
Try using Crowbar's Define Bones when compiling, that will generate the proper definebones data, which you can use and recompile the model
i am, what results is a mesh thats still messed up, in blender it works, but as soon as i try to export it, its messed up.
i've tried defining the bones, not defining the bones, and if i DONT define the bones, the mesh will be fixed, but i cant pose it then
this is what i mean
https://img00.deviantart.net/d805/i/2018/115/5/e/serious_problem_i_cant_fix_by_myroflknife117-dc9t5im.png
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