• How different counter strike VR can be
    41 replies, posted
https://youtu.be/qwcHnG8EDTw Smething positive,for once
Disarming an enemy by removing the magazine from their weapon is fucking hilarious and both awesome
It's pretty great how much VR add's by mere accident Blind fire, looking behind cover, throwing knives and grenades, all becomes an actual artform
Don't know how guns work but they'd still have 1 bullet chambered if that happened wouldn't they?
1800 spent yesterday on a new pc for to have VR. Got my racing wheel from a while ago so I can't wait to throw up driving around.
it's really interesting how it basically turns it into a completely different game. CS can vary from "crawling around at 1 inch per minute" to "sprinting around twitch headshotting everyone". This definitely slows down the pace, but by adding in further complexity - to things like reloading, etc, it makes an interesting change to the balance. This looks fuckin rad. haven't played a competitive game/fps in years, but something like this going mainstream would make me pick it back up again
The difference between playing FPS with a mouse and keyboard to actually interacting in a 3D space with a headset and VR controllers is so fucking different and fresh, it's the change I've been waiting for. Honestly the change that makes me the happiest is I no longer have to wait for some dreadfully slow animation to happen, how fast my character does something is 90% up to me. Heckin' fast tactical reloads and weapon switches, and if it doesn't happen fast enough it's my fault. Unless the tracking gets fuckered and my kit gets all twisted up but that's the price you pay I guess.
Holy shit they made fy_pool_day in VR. I just have to get me one of those headsets at some point.
Pavlov is really fun, it's also 6$ right now with the Spring VR sale. I've been enjoying it a lot more than CSGO and other VR games.
Imagine what a hilarious clusterfuck this would be as an esport
Pavlov is fucking great. Nothing beats buying too many guns on accident and trying to juggle them instead of leaving one behind.
How does this game handle recoil? I'm having a hard time deciphering it from the video. Normally sustained fire kicks the aim around, but since your hands are holding still it seems like it'd create a motion disconnect.
It's basically like a ball and socket joint at the point where your hand connects when holding a rifle one handed. Two handed it's far less pronounced with 2 hands on the gun but still moves least where your trigger hand is. I didn't really feel any disconnect even when firing the LMG.
Honestly this is the kind of thing which makes me want VR in so much more. I seriously want to see GMod VR though. Being able to fly your own creations would certainly be magical.
There's something actually beautiful about the fact that when that guy is asking "You want it?", there's someone standing maybe a 1000km away literally stretching out his hand to give something to another person. Would probably be more profound if it weren't a sawn-off shotgun in a video game, but it definitely adds a very, very human element that I hadn't considered before.
I'm sure at least one player out there is productively living the dual-knife lifestyle.
Can confirm that VR "accidentally" adds a ton of very intuitive mechanics.
Knives in Pavlov are pretty strong. A quick jab in the chest is usually enough to kill an enemy (or a teammate)
I wonder how arming/disarming the bomb would work. I imagine CT need to type in exactly what was typed by T. Since it's impossible to figure out the combination manually, light will indicate which button to be pressed. Turning it into a mini game.
I can't wait until somebody actually forms a league around Pavlov VR. I would want to see what pros come up with to gain an edge.
Unfortunately as it stands in VR FPS its a game about peripherals. If you happen to have one of those 'gun stock' controllers that allow you to slot your wands into it, allowing you to hold it like a rifle with a stable stock, you generally wipe out the competition thanks to the immense jump in accuracy and ease of aiming. It's basically one of the first things you want to get if you're doing competitive stuff in Onward. That being said, there is still alot of room for creative strategies and crazy manuevers, it's just unfortunate that a third-party peripheral adds such an incredible advantage over your already fairly expensive stock controllers.
This was the best VR commercial I've ever seen. If only I had the space and money for it.
If I had VR I'd mostly use it for racing sims and stuff. Shit looks fun as hell. https://youtu.be/E8EcyDDD8M0
Assuming you don't have the VR headset just yet, you may want to know that the Oculus is slightly better at cockpit/driving based games since it has a tighter FOV making for easier dashboard reading.
Not the Uzi. Uzis are open bolt machine guns so it chambers and fires in the same stroke.
I loved the bit where he ran out of ammo so he just stole the magazine from his allies gun. You could really fuck with an enemy if you sneaked up behind them and just pulled their ammo out of their gun.
You don't need as much space as you think however when you don't have a lot of space, you end up just wanting said space that much more because of it playing in a small area is not only the most obnoxious thing I've ever experienced in gaming Regardless though, if you can clear a room and deal with that frustration it's still do-able, just annoying.
the fact that you can do the HK slap alone is worth the entire game.
You can see what button to press on the display. It seems like the person defusing always has a low resolution headset and can't read the numbers so other people have to call them out to them.
Dirt Rally combined with a VR headset, a proper wheel with pedals, H-Shifter, handbrake, and an actual racing seat with integrated force feedback is one of the, if not the coolest thing I've ever experienced gaming-wise. Hearing the engine roar as you're flying down a dirt road at 180km/h while basically every single part of your brain is convinced that you're actually in that car is both goose bumps inducingly magical and absolutely fucking terrifying at the same time
Sorry, you need to Log In to post a reply to this thread.