https://www.youtube.com/watch?v=KUysdFHvJSY
If you have VR apparently PD2VR is a great adaptation, and it's free for every owner of the game.
its amazing that they can pull off a VR mode for free as an different mode for the base game, but bethesda wants to charge full price for two games for a 50kb txt file for VR.
And you can play with desktop players. The VR mode is well made, you can customize where the gear icons are on your "belt", sniper scopes have special picture in picture in VR for easier aiming. using vehicles in the heists that have them works, VR players have special buffs, but enemies target VR players more while doing less damage based on range. All it doesn't have are some weapons like bows they haven't adapted to VR yet.
considering the entire game is buggy/unpolished/broken, compared to PD2's VR. Ill have to ride on "how can we make a quick buck in the least amount of work possible". Half the gun's sights in FO4 don't even work in vr mode, there's textures that flash constantly and cause massive eye strain, collision doesn't exist bar your torso, And a long list of shit like sounds breaking and requiring a reboot, wrong resolution played in the headset so it looks like its smeared with grease, guns will just stop working entirely and require a reboot. I could fly with just random gameplay bugs, but the last 3 fuck ups (and especially the resolution one) show it was a quick cash grab to charge people 60$ for the same game with a little mod added in.
I can imagine VR players being a detriment to normal players at first, but once they get the hang of shit they become invaluable.
There's a reason almost every single VR adaptation of an existing game thus far has cost money. They're expensive to make and have an exceptionally niche market so some kind of cost needs to be introduced to recoup. I agree that Bethesda's pricetag of upwards of $50 is ludicrous but paying 40 dollars or so for Skyrim VR especially is a good deal.
Besides that, there are specific reasons why payday 2 VR is free at the moment, namely:
Overkill Software is affiliated with Starbreeze Studios, and Starbreeze wants to be a major actor in the VR market with StarVR, so they need to pull a few marketing stunts.
Payday 2 already prints money through its DLC. They don't need to release a $40 VR mode when their game regularly still sells copies alongside all this extra content.
Basically they're not putting up a free mode out of good heart. They're doing it because they expect to garner a good image so they have an easier time marketing their dedicated VR platform. Developing for VR is a significant investment.
I know this, but they still released a vr mode into a game that came out in 2013 for free. Also they did it since starbreeze finally got their IP back. Every update since for pd2 has been free for everyone. Bethesda on the other hand has probably double the staff, who knows how much in the bank from selling two best hit titles in an decade, and still charges full price for a very gimmicky mode that is unintuitive and buggy to hell.
I mean shit, pd2 has a lot more mechanics in it for player interactions that was included for vr players with vr controls. Fo4/skyrim are literally the same games but now you can freelook and aim. Nothing was really changed bar that.
I can tell you haven't played Skyrim VR because there's a LOT more done to those games through VR than just freelook and motion aiming. The combat in Skyrim VR plays very differently from flat skyrim because your attack speed is now mostly dependent on how you fast you can personally swing weapons (I increased the velocity required for a swing to count so weapons feel like they're heavier, which makes the game harder but further improves feedback). You can now reliably block arrows with your shield instead of hoping for the best, and you can physically pluck the arrows out, so on and so forth. It even makes a vanilla unarmed run completely viable because you can Kenshiro most enemies to death.
Even fallout 4 VR is improved in some decent aspects with VR in terms of combat feedback. Yeah, aiming's tough as shit (much better now than it was at release, which I assume is what you base yourself on), but the ability to naturally bash people over the head with any equipped weapon by just swinging it without any AP cost makes the combat feel super visceral and tight. Aiming with long range weapons isn't that hard if you equip optics on them, which have been patched since release (scopes actually have a really cool aiming system now when they used to not work at all).
And as I said the payday 2 vr mode is only free in the most short-term way possible: starbreeze is hoping people will buy the game for its VR mode, and is clearly hoping people will be more inclined to pay attention to starVR. Most companies putting work into VR games aren't trying to woo people in with marketing stunts to get them to stick around for big VR platforms, they're just selling games and making money. Because VR conversions are fucking expensive.
Calm down Todd Howard
Also they bundled all the DLC for PD2 last year as the ultimate edition (they recently brought back selling base PD2 though so it can be gifted) you can get 200 dollars worth of DLC now for less than 20, as well as VR.
except every single "melee focused" vr game does exactly that. No shit the swing and blocking would be used with the controllers, what else would it be controlled with. But its not like they invented anything really NEW to the game. A lot of what you're listing a lot of games have done already in VR and are the base line, like PD2 did. But PD2vr is still free for owners, and you still play with friends on desktops.
i mean fuck, since when is adding an overhaul feature to a game that already has been released for free is suddenly an "PR stunt". They saw a good way to bring good PR while changing the game up. Bethesda had their chance at wooing VR owners and people who wanted to get into VR, but blew it with a buggy as fuck and barebones experience which is basically a mod at this point, for the price of a brand new game. Look how many games already implimented VR to their original games as updates, Beth could have just given it for like 15$ for previous owners, but decided to be greedy fucks and act like the entire game was changed. I even bought FO4 expecting the VR to be an update, but was blown away with them asking for another 60$ for the same experience, but with vr controls.
I'd love to hear actual examples because as far as I can think a crushing majority of them are paid standalone conversions which are usually worth the same if not more as the original games and rarely if ever offer even a loyalty discount.
You're not getting the whole picture, Im saying those conversions are free additions made by small developers and indie developers. All of which were added for free just to give players another way to play the game. PD2 does the same exact thing as an free update, and its labeled a PR move instead. Bethesda is a multi million dollar company with a shit ton of manpower and funding, shat out a half finished remake of the same game for 60$ (also fuck you if you bought the DLC, can't play it in VR lol). PD2 could have just gone the same way and charge people 60$ for the game and then charge for the extra DLC but didn't.
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