• Model sequence plays in reverse after compile
    5 replies, posted
https://imgur.com/RLXoHIG $ModelName "beer_bottle.mdl" $BodyGroup "bottle" { studio "bottle_fracture.dmx" } $BodyGroup "cap" { studio "bottle_cap.dmx" blank } $SurfaceProp "default" $Contents "solid" $CDMaterials "models\beer" $TextureGroup "skinfamilies" { {"bottle"} {"bottle1"} {"bottle2"} {"bottle3"} {"bottle4"} } $Sequence bottle { "bottle_fracture.dmx" } $Sequence "fracture" { "anims/bottle_fracture_anim" fadein 0 fadeout 0 fps 24 } In modelviewer it plays in reverse. In blender (where i exported it from) it goes the other way. I could maybe "solve" it by just reversing the animation in blender. But now i wanna know what is causing this. Sorry for the poor thread formatting. There's not as many options as before
??? Try checking if the exported animation itself is ok, import it back to blender, also, maybe it's something with the HLMV? Maybe it works correctly in game. Other than that, I see no reason for it to go backwards, I'd like if someone explained this to me too, thanks.
https://i.imgur.com/1pfjdT8.gifv With fiddling I found out the bones work fine. It's the mesh that's perfectly reversed
I have even more questions now, how did that happened? And how did you fix it?
Haven't fixed it yet. No idea how currently
https://i.imgur.com/JBPRlvT.gif I fixed it I think it was somehow 2 animations being exported to one and evening eachother out. It's my best guess. (the .dmx animation files was exported through Blender) The fix was looking in blender and deleting the NLA animation/files/things that had apparently been created ( i know nothing about NLA. But removing them solved it)
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