• Positioning surfaces (squares)
    5 replies, posted
Hello Is there another way to move this instead of adjusting the x and y position? local square = { { x = 50, y = 300 }, { x = 50, y = 200 }, { x = 200, y = 200 }, { x = 200, y = 300 } } surface.SetDrawColor( 0, 0, 0, 255 ) draw.NoTexture() surface.DrawPoly( square )
???? surface.DrawRect Also, if you have a good alternative to numbers, let us know.
Not sure if this is a stupid way to do this, but might be useful if you have a bigger poly, just set the offX and offY to offset every single coordinate local offX, offY = 0, 0 for index, coord in pairs(square) do coord.x, coord.y = coord.x + offX, coord.y + offY end plz fix code tags
It's not a square. Couldn't change the topic title. I will let you know.
Worked really good! Thank you!
Edit: Do you maybe know how I can apply LocalPlayer():Health() On these bars?
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