• Crysis 10 Years On: Why It's Still Melting The Most Powerful Gaming PCs
    19 replies, posted
https://youtu.be/PcYA-H3qpTI
Given Crytek's current financial situation, I think it would be wise for them to port out Crysis with all of its new engine bells and whistles and optimizations and cash out on the new consoles and new performance on PC simply due to the nostalgic factor as its the one game that its the most dear and well remembered.
That would involve EA and EA doesn't like Crytek anymore since they butchered it and acted surprised when nothing good came of it.
He didn't mention that the game actually has proper sun-based volumetric lighting on some levels, and not just the fake light shafts. I only found that out last year when I played it max out for the first time, so neat for a 2007 to have something like that. Crysis still looks great.
Kinda surprised DF didn't do this video in 4K, considering the endgame of the video and the source material.
I don't know why they have their new "pc expert" and i truly mean no offence, but their PC centric videos already were very competent and i don't feel like he's handling the coverage very well. I hope he gets to learn and evolve as a tech writer with them, but so far i really can't tell why he's there as opposed to the old formula apart from lack of man-hours on their part.
I've always felt like Crysis release in 2007 was the new frontier in graphics, back then, graphics were limited in both scale and resolution, and it became like a 'woah I never thought video games could get so good' along with all the memes of PCs not running crysis. And I felt like graphically, today's games aren't too far off from crysis
If i knew nothing about Crysis and you showed me it and told me it was released recently for modern consoles, I'd believe it.
If only there was a way to at least fix the clockspeed focused optimization towards multi-threading without needing entirely new ports/remasters or the like.
It's amazing how great that game still looks. If it had PBR it could absolutely pass for something made in 2018
It'd pass for years past 2018 I reckon aswell, given how well Crysis holds up even now.
I had no idea that the game could run so badly on modern CPUs. I mean it makes sense given the time. I remember when I moved to dual 580's and ran it at 1080p max settings I was blown away. Then 980 Ti I ran it at 4k and thought this is amazing. But never really looked at FPS, and certainly not too far in the game.
I kinda think Crysis is starting to show its age, especially in areas such as character models. Though I always assumed I could max this game out now if I wanted to. Guess not.
While it does show its age now in a lot of spots, Crysis even manages to look better in a 'first glance' kind of way than some games in the present. Its daytime and lighting overall are all really good, and it's one of the games that I feel like it really justified and pulled off proper object-based motion blur really well.
Some games today still don't have flashlights that cast shadows
I remember being so impressed with the Silent Hill 2 flashlight, it really is a wonder how dev's haven't quite nailed that down yet even today.
I have cried several times because my computer couldnt' run it well :/
my computer still can't. the game outright refuses to launch if i try to run it in dx10
Crysis' environments aged well; its assets have not. The palm tree's branch texture is only 512x512 and it really shows. Also the trees are extremely low-poly.
I wonder if, since the source code for Crysis iirc is available, if anyone is actively porting Crysis 1 to newer forms of Crytek. I guess there'd be licensing issues involved with that, but it might be a fun experiment to see what transitions over well.
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