Swery's (Deadly Prem.) "The Good Life" has been fully funded
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There's great news for fans of cats, dogs, murder mysteries, village life sims, photojournalism, and, possibly, Hitchin today: developer Hidetaka "Swery" Suehiro's delightful looking The Good Life has reached its Kickstarter goal.
The Good Life, in case you haven't been following along, is a "daily life RPG" in which players take on the role of New York photojournalist Naomi, who "moves to a backwoods British town called Rainy Woods in order to pay off her massive debt".
It's great news for Swery and his development studio White Owls, which also includes Panzer Dragoon creator Yukio Futatsugi as creative director, and art director Noboru Hotta, of Rez and Machi Koro fame - particularly given that the team's first attempt at crowdfunding The Good Life on Fig regrettably ended in failure.
Instead of admitting defeat, however, Swery pledged to try again, stating in February that White Owls had "exhaustively analyzed and re-examined our [first] campaign and initial plan, and made many critical adjustments".
Following some tireless campaigning and promotion by Swery in the last few weeks, the new target has now been met and more - at the time of writing, The Good Life has secured £464,060, with 52 hours still to go.
https://www.eurogamer.net/articles/2018-05-02-deadly-premonition-devs-the-good-life-has-been-successfully-crowdfunded
https://www.youtube.com/watch?v=xrWOdfs8QDQ
Can't wait to see where it leads. The MC is a bit of a jerk, but hopefully that changes with time. The setting looks cute, and I'm interested to see where the weirder mechanics come into play.
That's an incredibly unique art style. I've never played Deadly Premonition (as much as I love Twin Peaks, something that quotes from it just doesn't appeal to me) but I might have to try this just based on the art style alone.
Wow I personally find the art style incredibly unappealing. The people look like a a beginner modeler took a low poly model and then smoothed it out like crazy while maintaining edges. This stylizing of the people is really jarring up against the photo realistic trees and high quality lighting.
This dude looks so gross for example:
https://files.facepunch.com/forum/upload/227365/58e62284-5637-4095-b00a-2b43cdefae2b/image.png
reminds me of
http://breakingcanon.com/wp-content/uploads/2016/01/lsd-04.png
Backed this as well, really happy it pulled through. Swery is one of my favorite game developer in recent years. The dude's so passionate and really tries his best to make out the most even if he's constrained by budget or publisher demands.
That exact reason is why I am very interested by the artstyle. On the surface it seems sophomoric and amateurish but honestly I think you can do some intense horror with that kind of simplicity, as pretentious as it sounds.
Swery is such a sweetheart. He deserves all the good that's been coming his way after years of getting screwed.
Life is Beautiful. *Whistles*
I'm glad it got funded, i was worried since it didn't appeal initially at the start but i'm glad people are showing support!
i like how much of an asshole the main character is, it's funny
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