• Why Did I Love 007 Nightfire? - Raycevick
    48 replies, posted
https://youtu.be/hE2K2fDcTK4
I had no idea there were 2 totally different versions for the game. I do remember downloading the PC version about 5 years ago and being confused because I couldn't remember bits & I believe skyrail wasn't in it.
Gearbox had another shitty game that I didn't know about, surprise surprise.
This game was my fucking jam growing up, along with the PS2 version of Goldeney (Rogue Agent). So many good memories.
I'd like for him to review Everything Or Nothing. It takes several pages from Nightfire with the FPS levels in terms of solutions available and some of the driving levels are improved upon in terms of options (but goddamn do they still have the annoying lack of checkpoints).
Had it for GameCube, I think simply the fact that you had quite a lot of ways to do things put it game a lot higher then others.
Funny he mentions the dated controls because I could have sworn one of the defaults layouts was pretty damn similar to Halo's standard layout.
This was surprisingly common practice back then. The old Harry Potter games have more than 2 versions per game. With a separate PS2, PC, PS1 and GBA game all made in completely different engines with completely different assets by completely different devs.
I remember getting the PC version for super cheap, I saved up a bunch of my lunch money and bought it because I wanted to try it on PC. The thought of online multiplayer in Nightfire made me wet, so after a month of saving literal pocket change I bought it for around $10 at a local game place. I haven't felt more rused in my entire life.
The amount of hours I poured into the multiplayer portion of Nightfire with friends is nothing short of worrying. I even remember at the time being amazed at how high quality everything was in the game when I played it.
I remember just playing hours and hours on this game, it was hilariously unbalanced
I had Agent Under Fire on PS2 instead. Did I really miss out that much?
Agent Under Fire was a dumpster fire compared to Nightfire. Going back to my experiences with both games, Agent Under Fire felt more like a work in progress than the fully fleshed out game we got with Nightfire.
The James Bond games of that time are seriously underrated. Everything or Nothing and From Russia with Love are just fantastic adventure games, and great cinematic experiences. As a hardcore 007 fan, I've played the shit out of those, even Agent Under Fire which is a bit meh but also has its moments. And of course the amount of time I put into Nightfire, probably my first FPS ever as well, is staggering.
I remember this game. i never manage to get it myself because at the time I ended up buying Time Splitter 2 for the gamecube for only $15 at Sam's Club (guess where my allowance went), and man I played that game to death. I did manage tog et one recently from GameStop for cheap and in good condition, so I'll hook up my Gamecube and play it one day.
It's because mid tier game devs barley exist anymore, and publishers focus most of their budgets on high cost, known ip games. Theirs not much room for lesser ips or faster turn around games these days.
I've recently had a hankering for some NightFire & I was thinking of getting the PC version since it would be more convenient but I had no idea it was a completely different from the base game, which makes me want to play the PC version more
Nightfire is the best 007 game, bar none.
Honestly, both games are fun, but like he said, Nightfire felt like a proper James Bond experience, very exemplary of the Pierce Brosnan era. Agent Under Fire felt, to me, more like a good ripoff of the character. Fun, but there was something about it that they didn't quite hit. At least it's not the travesty that was GoldenEye: Rogue Agent.
I loved the DS version of Rogue Agent, never finished the Gamecube version but from what I saw it was the same game with better graphics.
My friend and I had a lot of fun with Rogue Agent's multiplayer. We laughed our asses off at the goofy ragdoll physics. We just kept trying to kill each other in silly ways. The maps were pretty cool, and had a lot of funny traps that could kill you.
My friend and I in our youth would play Nightfire slip-screen multiplayer with all of the characters and we'd play this enclosed testing room or whatever and messed around with the RC vehicles. Then we'd fight over the controls to play the Campaign. A lot of good moments from that game, and I'd kill for a PS4 collection of the Bond games. Speaking of Bond, I think lorewise it had the worst Bond-girl purely on the fact that there's no subtlety. Like https://vignette.wikia.nocookie.net/jamesbond/images/3/32/Alura_beach.png/revision/latest?cb=20170319232724 Holy Shit even by 007 standards this is a hit on the head. https://vignette.wikia.nocookie.net/jamesbond/images/1/1c/Get_the_point_.jpg/revision/latest?cb=20180319105516
"It's even worse than Aliens: Colonial Marines." Eeehhhhh.
I honestly cant think of any -bad- James Bond experience from that generation. Agent Under Fire was the earliest one and it shows, but it sets the foundation for all of the rest Nightfire is literally just a Bond film Everything or Nothing kinda feels like a bond film but mechanically it's just so good. Almost Metal Gear when I think about it. From Russia With Love is a great game and the disguise options made me love that series even more. Goldeneye Rogue Agent was honestly sick and I remember many hours wasted on that palace rooftop in multiplayer, or playing golden gun on the cowboy map on Xbox Live. It was a weird departure from the series but I was going through my 'antihero' kick as a kid at exactly the time I played that so it was amazing to me.
Everything or Nothing's co-op was so brutally difficult but damn I had so much fun with my friends and siblings on that.
Me and a buddy played through the coop campaign over and over again. I wish more 007 games were made this way.
I remember Everything or Nothing being extremely frustrating when I was a kid on some parts.
The World is Not Enough on N64 is underrated IMO.
https://www.youtube.com/watch?v=4YxSNa8mndE This intro still takes my breath away. I really wish more games had title credits on par with this.
It had the unfortunate circumstance of sharing the same platform as Goldeneye, but it's a really good game, and it feels more refined since it came in a later date, when the N64 had already matured.
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