Optimal way of weight painting a bendable playing card? for SFM
3 replies, posted
https://i.imgur.com/BTQgreI.png
Working on minor props for 🐰💼2️⃣ And Would like this specific prop to be useful for future situations. Letting the card be bendable both directions.
Now the question is what's the best way of making a flat plane be bendable both ways.
-Is there an optimal way to weight-paint it with bones (perhaps more or less bones than i have currently)
Or should i rather give the card flexes for fine control (Would make it harder to line up for animators since the sides would change position)
I don't think there's and optimal easy for every possible motion directions. The bigger problem imo is the hierarchy anyway. It may be important to parent the correct bone while still having the control to animate card motion naturally without deforming the cards shape. With card in hand the physical root point is the thumb at bottom centric with both long edges being able to rotate around it. and ofc you need the card to bend the long edge too.. The selected are not weighted, but used to have a nice rotation axis. The weighting is something you gotta figure out howto. I did just a lil bit, real quick. Diagonal bends are ofc not really easy on this one. but common motion seems possibly.
https://i.imgur.com/uEa9GdU.jpg
https://i.imgur.com/LhRKnXT.gif
https://i.imgur.com/UamVbOZ.gif
I tried doing it with flexes. And i think i can get the control with this. It just has some more finicky when positioning it
Neat. Works too. Maybe you coulda made the shapes off-center. Really bend it over a corner. You could perhaps still relocate the shapes. Put a red pixel in the corner logo and use the 3d cursor to twist the geometry to remain centered and floored on this pixel and corner. That could maybe work. Then you just put a bone on the spot and you'd have it.
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