• how can you call ent:use once
    3 replies, posted
im trying to make a entity where you press e on it and it makes a derma panel but every time i press e on it opens up 6 derma pannels how can i make it so it only opens once on multiplayer i currently have how can i make this work on multiplayer or will this work on multiplayer i dont have another person or a server so i can't check if this would work on multiplayer i know the code if have right now works on single player net.Receive("SWRPOpenShopMenu", openmenu) function openmenu()   if !isopen  then isopen = true   local Frame = vgui.Create( "DFrame" ) Frame:SetPos( ScrW()/2, ScrH()/2 ) Frame:SetSize( 300, 150 ) Frame:SetTitle( "Name window" ) Frame:SetVisible( true ) Frame:SetDraggable( false ) Frame:ShowCloseButton( true ) Frame:MakePopup() Frame:Center() local close = vgui.Create("DButton", Frame ) close:SetText("Close") close:SetSize(10,10) close:Center() close.DoClick = function()   Frame:Remove()   isopen = false
Entity/SetUseType
openmenu is nil when you call net.Receive?
@gonzo thanks @LoweChaser im not having any issues with that i was just trying to figure out how to make the use button only hit once
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