Temporarily disabling +attack or making the weapon do zero damage
2 replies, posted
How do i temporarily make a player unable to kill anything? I tried with the "PlayerBindPress" hook, but it didn't work. Is it possible to disable primary fire on all weapons in any other way?
You could use GM/PlayerShouldTakeDamage
to disable damage completley, and with a timer.Simple
remove the hook or return true again
Look at this hook
GM/ScalePlayerDamage
With that you can use the dmginfo to find out who the attacker is using
CTakeDamageInfo:GetAttacker()
Then if the attacker is a player who is not allowed you kill someone you can do something like
dmginfo:ScaleDamage( 0.00 )
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