• Concave Entity:PhysicsFromMesh( )
    3 replies, posted
would it be possible for Entity:PhysicsFromMesh( ) to create a concave physics mesh from a set of concave verts?
Maybe try this: Entity/PhysicsInitMultiConvex Don't forget to also use this: Entity/EnableCustomCollisions A concave physics mesh is always is made of a set of convex physics meshes.
Quick update, I just made a quick .obj reader and made a basic 8 sided single mesh concave cylinder and created a mesh using PhysicsFromMesh, it does create a physics mesh of exactly what the obj file was of so technically you could use PhysicsFromMesh to generate a physics mesh that is based on what is actually rendered.
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