I always believed that Japense games had an edge of not having to oblige to political correctness and logic, giving them their identity.
A shame that they are struggling and trying to appeal to the west. Imagine trying to create something and having to put some other culture before yours.
I think you're putting way too much stock in how much of an effect PC culture has on indie success, and assume that there are no cultural forces in Japan that would influence indie
developers to change their products.
It does not concern indie devs nor "PC culture", as most interviewees in the video work on high profile games.
I heard the fact that japanese games are going back in style is mostly attributed to the fact that in the west we dont really have any middle-tier budget games to bridge the gap between indie and AAA anymore.
While also mentioned in the video regarding middle-tier budget games, I think most high-quality "indies" fills that gap quite nicely.
Problem with the piece is it's just the designers and creators giving the take they're allowed to, and completely ignores quite a bit, such as the fact that japanese companies got greedier than the american ones and started doing the things that are currently gouging the market first, and it blew up in their faces hard. (SEGA, Square, Namco, Konami)
Secondly the japanese market still relies almost completely on the western market for profit in any platform that isn't phone games. The reason Nier and Yakuaza made any money at all certainly wasn't japanese sales.
They certainly are right about the japanese development work ethic, which is light years above the west in terms of personal responsibility and willingness to put time in. The only "western" company that does even kind of the same is CDPR, and we all know how that turned out, and they're about japanese devs willingness to fully embrace a mechanic or theme to much fuller level than most western devs which can either make a game deep and rewarding or a gimmicky fetish simulator, respectively.
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