• Help with Zero Area Child Patch
    1 replies, posted
Hey All! my main issue is the zero area child patch. how can i fix it? also my Lighting is Broken, currently going as if there's no Light_enviroment entity, or the lighting works but the light_spot doesn't. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\chawk\Dropbox\Maps\GMOD\V01_2.vmf" Valve Software - vbsp.exe (Feb 19 2018) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\chawk\Dropbox\Maps\GMOD\V01_2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/umbara_v01_2/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\chawk\Dropbox\Maps\GMOD\V01_2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials:    skybox/sky_day01_09*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials:    skybox/sky_day01_09*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 48 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (2213468 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 186 texinfos to 154 Reduced 8 texdatas to 7 (186 bytes to 165) Writing C:\Users\chawk\Dropbox\Maps\GMOD\V01_2.bsp 2 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\chawk\Dropbox\Maps\GMOD\V01_2" Valve Software - vvis.exe (Feb 19 2018) fastvis = true 4 threads reading c:\users\chawk\dropbox\maps\gmod\V01_2.bsp reading c:\users\chawk\dropbox\maps\gmod\V01_2.prt 2549 portalclusters 5423 numportals BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 14665 visible clusters (0.36%) Total clusters visible: 4027472 Average clusters visible: 1580 Building PAS... Average clusters audible: 2543 visdatasize:1647583  compressed from 1631360 writing c:\users\chawk\dropbox\maps\gmod\V01_2.bsp 1 second elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\chawk\Dropbox\Maps\GMOD\V01_2" Valve Software - vrad.exe SSE (Feb 19 2018)       Valve Radiosity Simulator      4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\chawk\dropbox\maps\gmod\V01_2.bsp Setting up ray-trace acceleration structure... Done (0.82 seconds) 21857 faces 4 degenerate faces 42473412 square feet [6116171264.00 square inches] 96 Displacements 141943 Square Feet [20439800.00 Square Inches] 21853 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch 1248361 patches after subdivision sun extent from map=0.000000 10 direct lights BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (57) BuildVisLeafs:       0 ** Executing... ** Command: Copy File ** Parameters: "C:\Users\chawk\Dropbox\Maps\GMOD\V01_2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\V01_2.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod"  +map "V01_2" -steam
Found a displacement edge abutting multiple other edges. Warning: overflowed 48 displacement corner-neighbor lists.Finding lightmap sample positions... fix the displacements my guess is that the displacements are causing the zero area child errors
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