• Playing two sequences at the same time/Layering sequences?
    4 replies, posted
Hey everyone, I have been struggling to get my sequences play on top of each other. I have a set of weapon animations: draw, reload, idle, etc. for both the left and right weapon. The problem is I need to combine them so they play simultaneously on top of each other. I have searched the wiki, tried like everything, but I can't get it done right. They are the same length, all I need is to layer them on top of each other. If anyone could point me in the right direction I would really appreciate it.
I don't know for sure but what I am certain is that it uses either autoplay, or addlayer, you can read it up on here: $sequence autoplay Makes the $sequence play at all times, on top of any other animations, no matter what the model is doing. Good for blended breathing animations and other automated motion. If a model has multiple autoplay  $sequences, they’re layered in the order that they appear in the QC.  Warning:Don't use this for an animation that might be played normally, or you'll end up with it playing twice and the motion doubling up. addlayer <string|other $sequence name> Play another sequence (probably delta -ed) at the same time as this one. The animations begin and end together. The other $sequence doesn't have to be above the current one. For the autoplay, it is to be noted that it's going to autoplay it for every other animation, you can subtract the sequence on any animation you don't want it to, as see here: $animation Most notably in the "blending" section. There is absolutely no guide on this kind of stuff due to source being source, the most someone can do is read the cryptic """"official"""" valve wiki or wait for someone who has already done it, which I haven't.
Yeah I read the wiki like a dozen times, but stuff is not explained properly anywhere.
I usually create a delta-ed or weightlisted $sequence and add in addlayer onto the sequence I want to put it on use $weightlist if you only want certain bones to be layered
Yep, using weightlist and delta sequences worked. However, I ended up combining the left+right sequences to a single one. Thanks for the help
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