• Loot labels
    2 replies, posted
https://streamable.com/owmif World space canvas with a combination of unity rigidbodies & manual collision resolving. Performs well and looks pretty good I think
I dropped in my old simple physics engine for this instead. each label implements ICollisionBody, and ICollisionBody can be added to a physics world instance which gets simulated and raises events when collision bodies collide with each other. https://streamable.com/25dn7 Performance is better than how I was doing it before, querying PhysX for collision results all the time. I might tighten up this physics engine and share it with you guys eventually, for education purposes or whatever. Right now it supports AABB vs AABB, AABB vs Circle, line segments vs aabb, and quadtrees & threading for optimization.
Not trying to spam threads, so I'm gonna keep shit in here for now. Created a popup label utility to easily show screen space elements on the fly. I integrated the item panel into this, and added a simple one-liner label and nameplates for hovered monsters. Also added a simple system for gaining experience and levels. http://crayz.tv/files/sharex/firefox_2018-05-18_16-53-39.png Project Peril Experience Progression https://streamable.com/wo8ck
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