• Can someone assist me with converting a ragdoll in Gmod to an NPC and player mod
    4 replies, posted
I'm not the best at scripting and modeling, the most I've done in blender is convert mmd models to VR chat which is relatively simple. Not to mention my current lack of free time which makes it difficult to try going in-depth with this stuff, also there doesn't appear to be too many video tutorials. So in short could someone either A provide me with some easy to follow instructions in order to convert a player model to a ragdoll, or B do the porting for me and make a quick video tutorial. Any advice is appreciated.
Words would do the trick, but you know what would be even better? A video! I've got a very good tutorial that, if followed properly, will result in a playermodel, here it is, it's the same one I used nearly 20 years ago: https://www.youtube.com/watch?v=62QOYvk5VZ4 You will require some knowledge of Blender beforehand, but I think that's covered in the video as well, if you encounter a problem, or it didn't go as well as you'd hope, that's what the forums are for, trust me when I say that people are much more willing to help people who help themselves first.
Thanks my dood, I wasn't sure how accurate that video was
If the skeleton is a valve biped, which means it uses the same bone names, then you can reuse the ragdoll, that is because the set of animations used for the player uses the valve biped to act out the rotations. The reason you delete the skeleton after replacing it for a valve one is because even if you rename the bones to be like the valve skeleton, the rotations of the bone (not the position) are different, and since animations are just specific consecutive rotations of a bone, they will screw with the animations.
Ah okay, I think I understand, thanks
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