Hi, I'd like to make a SWEP that charges up for about two seconds before it fires. The primary fire would have to be held down for the time (while the charge animation is played) and it would then automatically fire a command, (let's say "ent_fire !Picker ignite" for the time being) and sending the firing animation to the viewmodel, being its firing. Preferably, there would be reloading after each shot.
Yeah dude, me too. So ahm, what is it that you want from us? Except for free shit that is.
Apologies. I thought this was a place where people ask questions and ask for help. Nevermind.
Glad I could help!
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