• 3D2D help
    2 replies, posted
Hey, I'm currently trying to create a vending machine and I'm using 3D2D buttons on it. However I'm struggling to understand how to get the positions for the rectangle box which I want to make my button. I've seen examples of other people doing this and I don't fully understand how it works. Do I need to get the x,y,z positions of the top left of the box and bottom right with the hitpos on my cursor? here is the code... local ang = (self.Entity:GetPos() - player:GetShootPos()) local tr = util.GetPlayerTrace(player, ang) local tr = util.TraceLine(tr) local pos = self.Entity:WorldToLocal(tr.HitPos)   local entPos, entAng = self:GetPos(), self:GetAngles() // get the entity's currrent position local offsetPos, offsetAng = Vector(48,0,24), Angle(0,180) // set the offset position local finalPos, finalAng = LocalToWorld(offsetPos, offsetAng, entPos, entAng) local eye = LocalPlayer():GetEyeTrace() local cursorPos = eye.HitPos local localcursorPos = self:WorldToLocal(cursorPos) local ply = LocalPlayer() local BoxColor = Color(55,55,55,255) cam.Start3D2D(finalPos, finalAng, 0.1)       local eye = LocalPlayer():GetEyeTrace()       local cursorPos = eye.HitPos       local localcursorPos = self:WorldToLocal(cursorPos)       local ply = LocalPlayer()                             -- This is the interactive 3D2D                                       draw.RoundedBox(0,579,-171,82,52, Color( 255,255,255,120 ))           draw.RoundedBox(0,580,-170,80,50, BoxColor)                          if (localcursorPos.x*10 >= -9.9and localcursorPos.x <= -10and localcursorPos.y > -17and localcursorPos.y < 11.6) and (localcursorPos.z*10 > -9.9and localcursorPos.z*10 < -18.2) then        BoxColor = Color(32, 23, 75)     else        BoxColor = Color(55,55,55,255)     end              cam.End3D2D()
please edit your post and make the code in the codetag. So we can see syntax highlits and everything. its really weird to read it likr that Under the text editor is a symbol {}
Edited
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