I have some time this summer and have a dumb idea for a gamemode that maybe requires first person animations. I know that when models are compiled for Source, they use seperate SMD's for each animation, so I imagine it's not possible to load custom animations via lua. I think I've seen gamemodes though with some custom animations in the past?
tl;dr, Is it possible to create new first person animations for gmod without recompiling the whole model?
First person animations are just the hands, which most playermodels include in the addon.
The hands themselves are just models with no animations, to have them animate you need to make animations using the bones of said hands, then I assume you use Lua to define that the animations themselves are to use with the hands, you do NOT need to include hand models in the animations, just the bones, you will, however, need the weapon model included with the animations (or for a lack of a better term, the model for the animations).
So yes and no, you won't need to recompile the hands model, but at the end of the day, you will need to compile a model (unless you're one of those guys who use Lua to animate them).
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